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This is homebrew, submitted by a member of the community.

Corpse Eater

Corpse Eater

Medium Undead, Chaotic EvilMedium Undead, Chaotic Evil
Armor Class 1414
[~<13]
+/-/*
Hit Points 84 (13d8+26)84 ([13d8+26])
[~1-6]
Speed 40 ft.40 ft.

STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
16 (+3)

Token URL:
Saving Throws - -
Skills Deception +9, Perception +5 Deception [+9], Perception [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities Poison
Condition Immunities Blinded Blinded
Gear
Senses blindsight 60 ft, Passive Perception 15blindsight 60 ft, Passive Perception 15
Languages --
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Corpse Mimic; When the Corpse Eater consumes the corpse of a humanoid, it can choose to change it's form to mimic the corpse it consumed. Its statistics, languages, and proficiencies change to match the new form, although their health total remains the same. Any equipment it is wearing or carrying isn't transformed. The Corpse Eater also gains the majority of the person's memories. This transformation lasts for 72 hours if the corpse died within the last hour of it being consumed, or 36 hours if the corpse is older. The form also reverts if the Corpse Eater takes 10 damage in a single round. If they eat at new corpse, they change immediately to the new form.

Surprise Attack; If the Corpse Eater surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 (3d6) damage from the attack.

Keen Hearing and Smell; The Corpse Eater has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Corpse Mimic; When the Corpse Eater consumes the corpse of a humanoid, it can choose to change it's form to mimic the corpse it consumed. Its statistics, languages, and proficiencies change to match the new form, although their health total remains the same. Any equipment it is wearing or carrying isn't transformed. The Corpse Eater also gains the majority of the person's memories. This transformation lasts for 72 hours if the corpse died within the last hour of it being consumed, or 36 hours if the corpse is older. The form also reverts if the Corpse Eater takes 10 damage in a single round. If they eat at new corpse, they change immediately to the new form.

Surprise Attack; If the Corpse Eater surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 10 ([3d6]) damage from the attack.

Keen Hearing and Smell; The Corpse Eater has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The Corpse Eater makes three attacks, two with its claws and one with its bite. It can then use Deathly Wall.

Claw; Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8(1d8+4) slashing damage.

Bite; Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 +4) piercing damage. The target must make a DC 12 Constitution Saving Throw or become poisoned for 1 hour. While poisoned this way, a creature must reroll the save at the end of each of it's turns, ending the effect on a success, or take 1d4 poison damage on a failure.

Deathly Wail; The Corpse Eater perfectly mimics the final words of a humanoid it has consumed within the last week. Each creature that is within 60 feet of the Corpse Eater and can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature that personally knew the humanoid being mimicked has disadvantage on this save. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it. the creature is immune to the Corpse Eater's Deathly Wail for the next 24 hours.

Multiattack. The Corpse Eater makes three attacks, two with its claws and one with its bite. It can then use Deathly Wall.

Claw; Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 8([1d8+4]) slashing damage.

Bite; Melee Weapon Attack [+7] to hit, reach 5 ft., one target. Hit: 11 (2d6 +4) piercing damage. The target must make a DC 12 Constitution Saving Throw or become poisoned for 1 hour. While poisoned this way, a creature must reroll the save at the end of each of it's turns, ending the effect on a success, or take 1d4 poison damage on a failure.

Deathly Wail; The Corpse Eater perfectly mimics the final words of a humanoid it has consumed within the last week. Each creature that is within 60 feet of the Corpse Eater and can hear it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A creature that personally knew the humanoid being mimicked has disadvantage on this save. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it. the creature is immune to the Corpse Eater's Deathly Wail for the next 24 hours.

Legendary Actions

 

Details

 
Source This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. Wizards of the Coast LLC.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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