This is homebrew, submitted by a member of the community.
Dimitrov Rosewood
Dimitrov Rosewood
Medium Creature, Chaotic EvilMedium Creature, Chaotic Evil
Spellcasting: Dimitrov is an 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): mold earth, thorn whip, poison spray, produce flame
1st level (4 slots): cure wounds, entangle, faerie fire, earth tremor
2nd level (3 slots): spike growth, beast sense, hold person
3rd level (3 slots): conjure animals, counterspell, summon fey
4th level (3 slots): confusion, grasping vine, stoneskin, wall of fire
5th level (2 slots): reincarnate, wrath of nature
6th level (1 slot): wall of thorns
Spellcasting: Dimitrov is an 12th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, [+7] to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): mold earth, thorn whip, poison spray, produce flame
1st level (4 slots): cure wounds, entangle, faerie fire, earth tremor
2nd level (3 slots): spike growth, beast sense, hold person
3rd level (3 slots): conjure animals, counterspell, summon fey
4th level (3 slots): confusion, grasping vine, stoneskin, wall of fire
5th level (2 slots): reincarnate, wrath of nature
6th level (1 slot): wall of thorns
Actions
Thornpiercer (Rapier): Melee Weapon Attack: +6 to hit, reach 5 ft., one target. On hit: 1d8+1d4+2 piercing damage
On Crit: When you roll a 20 on an attack roll with this weapon, the blade's thorns eviscerate the inside of the target of the attack and deal an extra 3d4 piercing damage. If the target was a Large or smaller creature, it must make a Constitution saving throw. On a failure, its hit point maximum is reduced by the amount of damage dealt by the attack. On a success, it's reduced by half the amount instead. Once the creature completes a short or long rest, its hit point maximum is restored.
Thornpiercer (Whip): Melee Weapon Attack: +4 to hit, reach 10 ft., one target. On hit: 2d4+2 slashing damage
Whip: when you hit with an attack with this weapon, you can choose to attempt to grapple the target if it's no more than one size larger than you. When you do, it must succeed on a Strength saving throw or become grappled by the thorned whip. While grappled, the targets takes an extra 1d4 piercing damage at the start of each of its turns. The target or another creature can use their action to reattempt the saving throw, releasing them upon a success. The whip snaps off from the hilt when you successfully grapple a creature with it, allowing you to move freely while the target is grappled. You can use a bonus action to cause the hilt to regrow the whip.
Thornpiercer (Rapier): Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. On hit: [1d8+1][d4+2] piercing damage
On Crit: When you roll a 20 on an attack roll with this weapon, the blade's thorns eviscerate the inside of the target of the attack and deal an extra [3d4] piercing damage. If the target was a Large or smaller creature, it must make a Constitution saving throw. On a failure, its hit point maximum is reduced by the amount of damage dealt by the attack. On a success, it's reduced by half the amount instead. Once the creature completes a short or long rest, its hit point maximum is restored.
Thornpiercer (Whip): Melee Weapon Attack: [+4] to hit, reach 10 ft., one target. On hit: [2d4+2] slashing damage
Whip: when you hit with an attack with this weapon, you can choose to attempt to grapple the target if it's no more than one size larger than you. When you do, it must succeed on a Strength saving throw or become grappled by the thorned whip. While grappled, the targets takes an extra [1d4] piercing damage at the start of each of its turns. The target or another creature can use their action to reattempt the saving throw, releasing them upon a success. The whip snaps off from the hilt when you successfully grapple a creature with it, allowing you to move freely while the target is grappled. You can use a bonus action to cause the hilt to regrow the whip.
Legendary Actions
Dimitrov unleashes his legendary action upon death.From roots we came, to roots we return (lasts 1d6 turns past death). Dimitrov lashes out in death, summoning three temporary vine blights, and turning into an assassin vine, they fall into ash after the turns expire. Dimitrov unleashes his legendary action upon death.
From roots we came, to roots we return (lasts 1d6 turns past death). Dimitrov lashes out in death, summoning three temporary vine blights, and turning into an assassin vine, they fall into ash after the turns expire.
Details
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