This is homebrew, submitted by a member of the community.
Relic Animated Armor
Relic Animated Armor
Large Construct, unalignedLarge Construct, unaligned
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Heat Aura: While on the glacier, creatures within 10ft have a chance of slipping while moving. They need to make a DC10 dex save to safely move near it.
Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Heat Aura: While on the glacier, creatures within 10ft have a chance of slipping while moving. They need to make a DC10 dex save to safely move near it.
Actions
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (5d6+2) bludgeoning damage.
Fire Breath (Recharge d6, 5-6): The armor blows fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 46 (15d6+1) fire damage on a failed save, or half as much damage on a successful one.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 17 ([5d6+2]) bludgeoning damage.
Fire Breath (Recharge [d6], 5-6): The armor blows fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 46 ([15d6+1]) fire damage on a failed save, or half as much damage on a successful one.
Legendary Actions
The Relic Animated Armor can take 1 legendary action. Only one legendary action can be used at a time and only at the end of another creature's turn. The Relic Animated Armor regains spent legendary actions at the start of its turn.
Untamed Magic: The armor channels a spark at a random nearby creature, forcing a concentration check DC14 and giving -2 to the next attack roll. It can target itself and on self hit, it can only attack once, and cant breathe fire.
The Relic Animated Armor can take 1 legendary action. Only one legendary action can be used at a time and only at the end of another creature's turn. The Relic Animated Armor regains spent legendary actions at the start of its turn.Untamed Magic: The armor channels a spark at a random nearby creature, forcing a concentration check DC14 and giving -2 to the next attack roll. It can target itself and on self hit, it can only attack once, and cant breathe fire.
Details
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