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This is homebrew, submitted by a member of the community.

Relic Animated Armor

Relic Animated Armor

Large Construct, unalignedLarge Construct, unaligned
Armor Class 2020
[~<13]
+/-/*
Hit Points 93 (23d8+1)93 ([23d8+1])
[~1-6]
Speed 25 ft.25 ft.

STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
1 (-5)
WIS
3 (-4)
CHA
5 (-3)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -poison,psychic
Condition Immunities -blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned -blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Gear
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 6blindsight 60 ft. (blind beyond this radius), passive Perception 6
Languages
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Heat Aura: While on the glacier, creatures within 10ft have a chance of slipping while moving. They need to make a DC10 dex save to safely move near it.

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Heat Aura: While on the glacier, creatures within 10ft have a chance of slipping while moving. They need to make a DC10 dex save to safely move near it.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (5d6+2) bludgeoning damage.

Fire Breath (Recharge d6, 5-6): The armor blows fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 46 (15d6+1) fire damage on a failed save, or half as much damage on a successful one.

Multiattack. The armor makes two melee attacks.

Slam. Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 17 ([5d6+2]) bludgeoning damage.

Fire Breath (Recharge [d6], 5-6): The armor blows fire in a 30-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 46 ([15d6+1]) fire damage on a failed save, or half as much damage on a successful one.

Legendary Actions

The Relic Animated Armor can take 1 legendary action. Only one legendary action can be used at a time and only at the end of another creature's turn. The Relic Animated Armor regains spent legendary actions at the start of its turn.

Untamed Magic: The armor channels a spark at a random nearby creature, forcing a concentration check DC14 and giving -2 to the next attack roll. It can target itself and on self hit, it can only attack once, and cant breathe fire.

The Relic Animated Armor can take 1 legendary action. Only one legendary action can be used at a time and only at the end of another creature's turn. The Relic Animated Armor regains spent legendary actions at the start of its turn.

Untamed Magic: The armor channels a spark at a random nearby creature, forcing a concentration check DC14 and giving -2 to the next attack roll. It can target itself and on self hit, it can only attack once, and cant breathe fire.
 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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