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This is homebrew, submitted by a member of the community.

Aboleth, Young

Aboleth, Young

Medium aberration, Lawful EvilMedium aberration, Lawful Evil
Armor Class 1414
[~<13]
+/-/*
Hit Points 93 (17d8+17)93 ([17d8+17])
[~1-6]
Speed 10 ft., swim 40 ft.10 ft., swim 40 ft.

STR
18 (+4)
DEX
10 (+0)
CON
13 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
15 (+2)

Token URL:
Saving Throws - -
Skills History* +8, Perception +4 History* [+8], Perception [+4]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Gear
Senses darkvision 120 ft., passive Perception 14darkvision 120 ft., passive Perception 14
Languages Deep Speech, telepathy 120 ft.Deep Speech, telepathy 120 ft.
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Amphibious. The aboleth can breathe air and water.

Eldritch Restoration. If destroyed, the aboleth gains a new body in 5d10 days, reviving with all its Hit Points in the Far Realm or another location chosen by the DM.

Mucus Cloud. While underwater, the aboleth is surrounded by mucus. Constitution Saving Throw: DC 12, each creature in a 5-foot Emanation originating from the aboleth at the end of the aboleth's turn. Failure: The target is cursed. Until the curse ends, the target's skin becomes slimy, the target can breathe air and water, and it can't regain Hit Points unless it is underwater. While the cursed creature is outside a body of water, the creature takes 6 (1d12) Acid damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed. After 24 hours, the target can choose to repeat the Constitution save to end it.

Probing Telepathy. If a creature the aboleth can see communicates telepathically with the it, the aboleth learns the creature's greatest desires. The target of this effect can make a DC 15 Charisma saving throw to resist, becoming immune to the aboleth's probing telepathy for the next 24 hours if successful.

[b]Amphibious.[/b] The aboleth can breathe air and water.

[b]Eldritch Restoration.[/b] If destroyed, the aboleth gains a new body in [5d10] days, reviving with all its Hit Points in the Far Realm or another location chosen by the DM.

[b]Mucus Cloud.[/b] While underwater, the aboleth is surrounded by mucus. Constitution Saving Throw: DC 12, each creature in a 5-foot Emanation originating from the aboleth at the end of the aboleth's turn. Failure: The target is cursed. Until the curse ends, the target's skin becomes slimy, the target can breathe air and water, and it can't regain Hit Points unless it is underwater. While the cursed creature is outside a body of water, the creature takes 6 ([1d12]) Acid damage at the end of every 10 minutes unless moisture is applied to its skin before those minutes have passed. After 24 hours, the target can choose to repeat the Constitution save to end it.

[b]Probing Telepathy.[/b] If a creature the aboleth can see communicates telepathically with the it, the aboleth learns the creature's greatest desires. The target of this effect can make a DC 15 Charisma saving throw to resist, becoming immune to the aboleth's probing telepathy for the next 24 hours if successful.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The young aboleth makes two tentacle attacks and one Consume Memories or Lesser Dominate.

Tentacle. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from one of four tentacles.

Consume Memories. Intelligence Saving Throw: DC 13, one creature within 30 feet that is Charmed or Grappled by the aboleth. Failure: 6 (2d6) Psychic damage. Success: Half damage. Failure or Success: The aboleth gains the target's memories if the target is a Humanoid and is reduced to 0 Hit Points by this action.

Lesser Dominate (2/Day). The young aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically charmed by the aboleth until the young aboleth dies or until it is on a different plane of existence from the target. The young aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the young aboleth.

[b]Multiattack.[/b] The young aboleth makes two tentacle attacks and one Consume Memories or Lesser Dominate.

[b]Tentacle.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 9 ([2d4+4]) bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12) from one of four tentacles.

[b]Consume Memories.[/b] Intelligence Saving Throw: DC 13, one creature within 30 feet that is Charmed or Grappled by the aboleth. Failure: 6 ([2d6]) Psychic damage. Success: Half damage. Failure or Success: The aboleth gains the target's memories if the target is a Humanoid and is reduced to 0 Hit Points by this action.

[b]Lesser Dominate (2/Day).[/b] The young aboleth targets one creature it can see within 30 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically charmed by the aboleth until the young aboleth dies or until it is on a different plane of existence from the target. The young aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the young aboleth.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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