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This is homebrew, submitted by a member of the community.

Ronald 'Ronnie' Marror

Ronald 'Ronnie' Marror

Small Humanoid (Halfling), Chaotic EvilSmall Humanoid (Halfling), Chaotic Evil
Armor Class 1616
[~<13]
+/-/*
Hit Points 168168
[~1-6]
Speed 25 ft.25 ft.

STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
13 (+1)
WIS
18 (+4)
CHA
17 (+3)

Token URL:
Saving Throws Str +8, Con +7 Str [+8], Con [+7]
Skills Athletics +8 Athletics [+8]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Gear
Senses Passive Perception 12Passive Perception 12
Languages Common, HalflingCommon, Halfling
PB +4
Challenge 10 (5,900 XP)

[+instructions]

Brave. You have advantage on saving throws against being frightened.

Halfling Nimbleness. You can move through the space of any creature that is of a size larger than yours.

Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Magic Resistance. This creature has advantage on saving throws against spells and other magical effects.

[b]Brave[/b]. You have advantage on saving throws against being frightened.

[b]Halfling Nimbleness[/b]. You can move through the space of any creature that is of a size larger than yours.

[b]Lucky[/b]. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

[b]Magic Resistance[/b]. This creature has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. This creature makes 3 attacks, using any combination of the actions below.

Slash. Melee Weapon Attack: +8 to hit, one creature, reach 5 ft. On Hit: 20 (4d10) slashing damage.

Dagger. Ranged Weapon Attack: +8 to hit, one creature, range 20/60 ft. On Hit: 20 (4d10) piercing damage.

Berserk Whispers. Two visible creatures within 60 feet must succeed on a DC 16 Wisdom saving throw or take 5 (1d10) psychic damage and use their reaction to make a melee weapon attack against a creature of my choice within their reach.

[b]Multiattack[/b]. This creature makes 3 attacks, using any combination of the actions below.

[b]Slash[/b]. Melee Weapon Attack: [+8] to hit, one creature, reach 5 ft. On Hit: 20 ([4d10]) slashing damage.

[b]Dagger[/b]. Ranged Weapon Attack: [+8] to hit, one creature, range 20/60 ft. On Hit: 20 ([4d10]) piercing damage.

[b]Berserk Whispers[/b]. Two visible creatures within 60 feet must succeed on a DC 16 Wisdom saving throw or take 5 ([1d10]) psychic damage and use their reaction to make a melee weapon attack against a creature of my choice within their reach.

Legendary Actions

 

Details

 
Source Homebrew
 
Environments Urban, Grassland, Hill
 
Tactics Move 25 feet towards the PC that's dealing the most damage, until in range. Use melee or ranged based on distance.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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