Kassoon

Molten Spider

Medium beast, unaligned
Armor Class 12
Hit Points 45 (7d8+14)45 ([7d8+14])
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)

Saving Throws
Skills Perception +5 Perception [+5]
Damage Vulnerabilities cold
Damage Resistances -
Damage Immunities fire
Condition Immunities
Senses darkvision 60 ft., passive Perception 15darkvision 60 ft., passive Perception 15
Languages
Challenge 2 (450 XP)

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Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings,without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

[b]Spider Climb.[/b] The spider can climb difficult surfaces, including upside down on ceilings,without needing to make an ability check.

[b]Web Walker.[/b] The spider ignores movement restrictions caused by webbing.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 7 (1d8+3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) fire damage on a failed save,or half as much damage on a successful one.

Molten Web (Recharge d6: 6). The spider produces amass of molten, sticky webbing at a point within 20feet. The web fills a 10-foot cube from that point for the next minute. The web is difficult terrain and lightly obscures the area. Each creature that starts its turn in the webs or that enters them during its turn takes 5 (2d4) fire damage and must make a DC 11 Dexterity saving throw. On a failed saving throw the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a DC 11 Strength check, freeing itself on a success. The webs are vulnerable to water. Any 5-foot cube of webs exposed to water dissolve in 1 round.

[b]Bite.[/b] Melee Weapon Attack: [+5] to hit, reach 5ft., one target. Hit: 7 ([1d8+3]) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 ([3d6]) fire damage on a failed save,or half as much damage on a successful one.

[b]Molten Web (Recharge [d6]: 6).[/b] The spider produces amass of molten, sticky webbing at a point within 20feet. The web fills a 10-foot cube from that point for the next minute. The web is difficult terrain and lightly obscures the area. Each creature that starts its turn in the webs or that enters them during its turn takes 5 ([2d4]) fire damage and must make a DC 11 Dexterity saving throw. On a failed saving throw the creature is restrained as long as it remains in the webs or until it breaks free. A creature restrained by the webs can use its action to make a DC 11 Strength check, freeing itself on a success. The webs are vulnerable to water. Any 5-foot cube of webs exposed to water dissolve in 1 round.

Legendary Actions

 

Details

Born in the elemental plane of fire, these large spiders spinwebs of molten silk. These webs both capture the victim andcook them alive, creating a delicious meal for the spider withminimal effort. They will line the walls of deep caverns withtheir webs, for even though the webs are molten hot they donot produce any additional light - a detail the spider uses toits advantage. The spider’s bite causes their victim’s blood toliterally boil, inflicting excruciating pain that resonatesthrough every part of their body. While their webs will neveroverlap, these spiders tend to live in small groups to aid eachother if danger should threaten their home. Born in the elemental plane of fire, these large spiders spinwebs of molten silk. These webs both capture the victim andcook them alive, creating a delicious meal for the spider withminimal effort. They will line the walls of deep caverns withtheir webs, for even though the webs are molten hot they donot produce any additional light - a detail the spider uses toits advantage. The spider’s bite causes their victim’s blood toliterally boil, inflicting excruciating pain that resonatesthrough every part of their body. While their webs will neveroverlap, these spiders tend to live in small groups to aid eachother if danger should threaten their home.
 
Source Nerzugal's Extended Bestiary p. 69
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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