Kassoon

Illusionist

Medium humanoid (any race), any alignment
Armor Class 12 (15 with mage armor)
Hit Points 38 (7d8+7)38 ([7d8+7])
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
13 (+1)
INT
16 (+3)
WIS
11 (+0)
CHA
12 (+1)

Saving Throws Int +5, Wis +2 Int [+5], Wis [+2]
Skills Arcana +5, History +5 Arcana [+5], History [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses
Languages any four languages
Challenge 3 (700 XP)

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Spellcasting. The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The illusionist has the following wizard spells prepared:

*Illusion spell of 1st level or higher

Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher). As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

[b]Spellcasting.[/b] The illusionist is a 7th-level spellcaster. its spellcasting ability is Intelligence (spell save DC 13, [+5] to hit with spell attacks). The illusionist has the following wizard spells prepared:
[*]Cantrips (at will): [spell]dancing lights[/spell], [spell]mage hand[/spell], [spell]minor illusion[/spell], [spell]poison spray[/spell]
[*]1st level (4 slots): [spell]color spray[/spell]*, [spell]disguise self[/spell]*, [spell]mage armor[/spell], [spell]magic missile[/spell]
[*]2nd level (3 slots): [spell]invisibility[/spell]*, [spell]mirror image[/spell]*, [spell]phantasmal force[/spell]
[*]3rd level (3 slots): [spell]major image[/spell]*, [spell]phantom steed[/spell]*
[*]4th level (1 slot): [spell]phantasmal killer[/spell]*
*Illusion spell of 1st level or higher

[b]Displacement (Recharges after the Illusionist Casts an Illusion Spell of 1st Level or Higher).[/b] As a bonus action, the illusionist projects an illusion that makes the illusionist appear to be standing in a place a few inches from its actual location, causing any creature to have disadvantage on attack rolls against the illusionist. The effect ends if the illusionist takes damage, it is incapacitated, or its speed becomes 0.

Actions

Quarterstaff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6-1) bludgeoning damage, or 3 (1d8-1) bludgeoning damage if used with two hands.

[b]Quarterstaff.[/b] Melee Weapon Attack: [+1] to hit, reach 5 ft., one target. Hit: 2 ([1d6-1]) bludgeoning damage, or 3 ([1d8-1]) bludgeoning damage if used with two hands.

Legendary Actions

 

Details

 
Source Volo's Guide to Monsters p. 214
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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