Kassoon

Merrow

Merrow

Large monstrosity, chaotic evilLarge monstrosity, chaotic evil
Armor Class 13 (natural armor) 13 (natural armor)
[~<13]
+/-/*
Hit Points 45 (6d10 + 12)45 ([6d10 + 12])
[~1-6]
Speed 10ft., swim 40ft.10ft., swim 40ft.

STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 60ft., passive Perception 10darkvision 60ft., passive Perception 10
Languages Abyssal, AquanAbyssal, Aquan
PB +2
Challenge 2 (450 XP)

[+instructions]

Amphibious. The merrow can breathe air and water

[b]Amphibious.[/b] The merrow can breathe air and water

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft ., one target. Hit: 8 (1d8+4) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4+4) slashing damage.

Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

[b]Multiattack.[/b] The merrow makes two attacks: one with its bite and one with its claws or harpoon.

[b]Bite.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft ., one target. Hit: 8 ([1d8+4]) piercing damage.

[b]Claws.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 9 ([2d4+4]) slashing damage.

[b]Harpoon.[/b] Melee or Ranged Weapon Attack: [+6] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 ([2d6+4]) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Legendary Actions

 

Details

Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary
prey, hauling drowned corpses back to their underwater grottoes to feed.
Transformed Merfolk. Long ago, a tribe of merfolk found an idol of Demogorgon at the bottom of the sea. Not knowing what it was, they brought the artifact to their king. Everyone who touched the idol became afflicted with madness, including the king, who decreed that a sacrificial ritual be performed to open a gateway to the Abyss. The ocean turned red with the blood of slaughtered merfolk, but the ritual worked, and the
king led the survivors through the underwater gate to Demogorgon's layer of the Abyss. The merfolk remained there for generations, fighting for their lives as the Abyss warped them completely, transforming them into hulking, evil monstrosities. Thus, the first merrow were born.
Coastal Bullies. Whenever an opportunity presents itself, the Prince of Demons sends merrow back to the Material Plane to wreak havoc in the oceans. The merrow are bullies, attacking all creatures smaller and weaker than themselves. Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken
ships. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of their territory.
Merrow haunt coastal waters, preying on fisherfolk, merfolk, and any other edible creature that crosses their path. These savage monsters snatch and devour unwary
prey, hauling drowned corpses back to their underwater grottoes to feed.
[b]Transformed Merfolk.[/b] Long ago, a tribe of merfolk found an idol of Demogorgon at the bottom of the sea. Not knowing what it was, they brought the artifact to their king. Everyone who touched the idol became afflicted with madness, including the king, who decreed that a sacrificial ritual be performed to open a gateway to the Abyss. The ocean turned red with the blood of slaughtered merfolk, but the ritual worked, and the
king led the survivors through the underwater gate to Demogorgon's layer of the Abyss. The merfolk remained there for generations, fighting for their lives as the Abyss warped them completely, transforming them into hulking, evil monstrosities. Thus, the first merrow were born.
[b]Coastal Bullies.[/b] Whenever an opportunity presents itself, the Prince of Demons sends merrow back to the Material Plane to wreak havoc in the oceans. The merrow are bullies, attacking all creatures smaller and weaker than themselves. Merrow dwell in undersea caves filled with treasures and trophies, taken from their victims and sunken
ships. They tie the rotting corpses of dead enemies and drowned sailors to strands of kelp to mark the borders of their territory.
 
Source Monster Manual, p.219
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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