This is homebrew, submitted by a member of the community.
Skum
Skum
Medium aberration. lawful evilMedium aberration. lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Abolethic Vassal. The skum is permanently charmed by its aboleth master.
Amphibious. The skum can breathe air and water.
Psychic Conditioning. The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.
Water Dependency. The skum takes 6 (1d12) acid damage every 10 minutes 1t goes without exposure to water.
[b]Abolethic Vassal.[/b] The skum is permanently charmed by its aboleth master.
[b]Amphibious.[/b] The skum can breathe air and water.
[b]Psychic Conditioning.[/b] The skum is immune to the frightened and charmed conditions unless they are from effects created by an aboleth.
[b]Water Dependency.[/b] The skum takes 6 ([1d12]) acid damage every 10 minutes 1t goes without exposure to water.
Actions
Multiattack. The skum makes three attacks: two with its trident aand one with its Mind-Breaking Touch.
Trident. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 (1d6 + 4) piercing damage.
Mind-Breaking Touch. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 (4d8) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.
[b]Multiattack.[/b] The skum makes three attacks: two with its trident aand one with its Mind-Breaking Touch.
[b]Trident.[/b] Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 7 ([1d6 + 4]) piercing damage.
[b]Mind-Breaking Touch.[/b] Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 18 ([4d8]) psychic damage, and the target has disadvantage on Wisdom saving throws until the end of the skum's next turn.
Legendary Actions
Details
Several poor souls around the Styes have succumbed to an aboleth's magic through its disease-bearing touch.Transformed into creatures called skum. they barely resemble their past forms. their skin turning slimy and translucent while their limbs warp to resemble those of deep-sea oddities. The change makes them dependent on water, which they must immerse themselves in
regularly lest they experience painful- and potentially lethal- skin eruptions. Skum are bound to their aboleth master not just by their cursed state, but by a psychic bond that compels them to serve its every sinister whim. Several poor souls around the Styes have succumbed to an aboleth's magic through its disease-bearing touch.
Transformed into creatures called skum. they barely resemble their past forms. their skin turning slimy and translucent while their limbs warp to resemble those of deep-sea oddities. The change makes them dependent on water, which they must immerse themselves in
regularly lest they experience painful- and potentially lethal- skin eruptions. Skum are bound to their aboleth master not just by their cursed state, but by a psychic bond that compels them to serve its every sinister whim.
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