Kassoon

This is homebrew, submitted by a member of the community.

Sahuagin Wave Shaper

Sahuagin Wave Shaper

Medium humanoid (sahuagin), lawful evilMedium humanoid (sahuagin), lawful evil
Armor Class 14 (natural armor)14 (natural armor)
+/-/*
Hit Points 60 (11d8 + 11)60 ([11d8 + 11])
Speed 30 ft., swim 40 ft.30 ft., swim 40 ft.

STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
12 (+1)

Token URL:
Saving Throws Int +6 Int +6
Skills Arcana +6, Intimidation +4, Perception +5 Arcana +6, Intimidation +4, Perception +5
Damage Vulnerabilities
Damage Resistances -
Damage Immunities
Condition Immunities
Senses darkvision 120 ft., passive Perception 15darkvision 120 ft., passive Perception 15
Languages SahuaginSahuagin
PB +3
Challenge 5 (1,800 XP)

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Blood Frenzy. The wave shaper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Limited Amphibiousness. The wave shaper can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
Shark Telepathy. The wave shaper can magically command any shark within 120 feet of it, using a limited telepathy.
Innate Spellcasting. The wave shaper's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring only verbal components:
At will: message
1/day: comprehend languages

[b]Blood Frenzy.[/b] The wave shaper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
[b]Limited Amphibiousness.[/b] The wave shaper can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating.
[b]Shark Telepathy.[/b] The wave shaper can magically command any shark within 120 feet of it, using a limited telepathy.
[b]Innate Spellcasting.[/b] The wave shaper's spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can cast the following spells, requiring only verbal components:
At will: [spell]message[/spell]
1/day: [spell]comprehend languages[/spell]

Actions

Multiattack. The wave shaper makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 10 (2d8 + 1) piercing damage plus l3 (3d8) cold damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 10 (2d8 + 1) slashing damage plus 13 (3d8) cold damage.
Whirlpool (1/day). The wave shaper targets a body of water at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave shaper is incapacitated. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by succeeding on a DC 14 Strength
(Athletics) check.
When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a DC 14 Strength saving throw. On a failed save, the creature takes 9 (2d8) bludgeoning damage and is caught in the vortex until it ends. On a success, the creature takes half damage and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but it has disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the vortex, the object takes 9 (2d8) bludgeoning damage. This damage occurs each round it remains in the vortex.

[b]Multiattack.[/b] The wave shaper makes two attacks: one with its bite and one with its claws.
[b]Bite.[/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 10 ([2d8 + 1]) piercing damage plus l3 (3d8) cold damage.
[b]Claws.[/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 10 ([2d8 + 1]) slashing damage plus 13 (3d8) cold damage.
[b]Whirlpool[/b] (1/day). The wave shaper targets a body of water at least 50 feet square and 25 feet deep, causing a whirlpool to form in the center of the area. The whirlpool forms a vortex that is 5 feet wide at the base, up to 50 feet wide at the top, 25 feet tall, and lasts for 1 minute or until the wave shaper is incapacitated. Any creature or object in the water and within 25 feet of the vortex is pulled 10 feet toward it. A creature can swim away from the vortex by succeeding on a DC 14 Strength
(Athletics) check.
When a creature enters the vortex for the first time on a turn or starts its turn there, it must make a DC 14 Strength saving throw. On a failed save, the creature takes 9 ([2d8]) bludgeoning damage and is caught in the vortex until it ends. On a success, the creature takes half damage and isn't caught in the vortex. A creature caught in the vortex can use its action to try to swim away from the vortex as described above, but it has disadvantage on the Strength (Athletics) check to do so.
The first time each turn that an object enters the vortex, the object takes 9 ([2d8]) bludgeoning damage. This damage occurs each round it remains in the vortex.

Legendary Actions

 

Details

These hunched and twisted sahuagin sacrifice their
bodies to the mutating magic of Sekolah. Wave shapers
add elemental magic to sahuagin armed forces (as seen
in The Final Enemy) and delight in creating destructive
whirlpools.
These hunched and twisted sahuagin sacrifice their
bodies to the mutating magic of Sekolah. Wave shapers
add elemental magic to sahuagin armed forces (as seen
in The Final Enemy) and delight in creating destructive
whirlpools.
 
Source Ghosts of Saltmarsh, p.251
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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