Kassoon

This is homebrew, submitted by a member of the community.

Deathlock

Deathlock

Medium undead, neutral evilMedium undead, neutral evil
Armor Class 12 (fS with mage armor)12 (fS with mage armor)
+/-/*
Hit Points 36 (8d8)36 ([8d8])
Speed 30 ft.30 ft.

STR
11 (+0)
DEX
15 (+2)
CON
1o (-5)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)

Token URL:
Saving Throws Int +4, Cha +5 Int +4, Cha +5
Skills Arcana +4, History +4 Arcana +4, History +4
Damage Vulnerabilities
Damage Resistances necrotic; bludgeoning, piercing, and
slashing from nonmagical attacks that aren't silvered
Damage Immunities poison
Condition Immunities exhaustion, poisoned exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 11darkvision 60 ft., passive Perception 11
Languages the languages it knew in life the languages it knew in life
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Innate Spellcasting. The deathlock's innate spellcasting ability
is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self, mage armor
Spellcasting. The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand
1st- 3rd level (2 3rd-level slots): arms ofHadar, dispel magic,
hold person, hunger ofHadar, invisibility, spider climb
Turn Resistance. The deathlock has advantage on saving throws against any effect that turns undead.

[b]Innate Spellcasting.[/b] The deathlock's innate spellcasting ability
is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components:
At will: detect magic, disguise self, mage armor
[b]Spellcasting.[/b] The deathlock is a 5th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): chill touch, eldritch blast, mage hand
1st- 3rd level (2 3rd-level slots): arms ofHadar, dispel magic,
hold person, hunger ofHadar, invisibility, spider climb
[b]Turn Resistance.[/b] The deathlock has advantage on saving throws against any effect that turns undead.

Actions

Deathly Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 9 (2d6 + 2) necrotic damage.

[b]Deathly Claw.[/b] Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 9 ([2d6 + 2]) necrotic damage.

Legendary Actions

 

Details

The forging of a pact between a warlock and a patron is no minor occasion- at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock's patron.
Obedient and Obsessed. An overpowering urge to serve consumes the mind of a newly awakened deathlock. All goals and ambitions it had in life that don't please its patron fall away as its master's desires become the purpose that drives the deathlock. The creature immediately resumes work on its patron's behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might
entail in gathering servants of its own.
Whatever the goal, it always reflects the patron's interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials neededto call
forth a horrifying entity into the world.
Un dead Nature. A deathlock doesn't require air, food, drink, or sleep.
The forging of a pact between a warlock and a patron is no minor occasion- at least not for the warlock. The consequences of breaking that pact can be dire and, in some cases, lethal. A warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An extraordinarily powerful necromancer might also discover the dark methods of creating a deathlock and then bind it to service, acting in this respect as the deathlock's patron.
[b]Obedient and Obsessed.[/b] An overpowering urge to serve consumes the mind of a newly awakened deathlock. All goals and ambitions it had in life that don't please its patron fall away as its master's desires become the purpose that drives the deathlock. The creature immediately resumes work on its patron's behalf. Accomplishing a difficult goal might mean the deathlock is forced to serve another powerful creature or might
entail in gathering servants of its own.
Whatever the goal, it always reflects the patron's interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might work to destroy a specific temple dedicated to a good god, while one that serves a Great Old One could be charged with hunting for the materials neededto call
forth a horrifying entity into the world.
[b]Un dead Nature.[/b] A deathlock doesn't require air, food, drink, or sleep.
 
Source Mordenkainen's Tome of Foes p. 128
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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