This is homebrew, submitted by a member of the community.
Deep One
Deep One
Medium humanoid, chaotic evilMedium humanoid, chaotic evil
Amphibious. A deep one can breathe air or water with equal ease.
Frenzied Rage. On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.
Lightless Depths. A deep one is immune to the pressure effects of the deep ocean.
Ocean Change. A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
[b]Amphibious.[/b] A deep one can breathe air or water with equal ease.
[b]Frenzied Rage.[/b] On its next turn after a deep one takes 10 or more damage from a single attack, it has advantage on its claws attack and adds +2 to damage.
[b]Lightless Depths.[/b] A deep one is immune to the pressure effects of the deep ocean.
[b]Ocean Change.[/b] A deep one born to a human family resembles a human child, but transforms into an adult deep one between the ages of 16 and 30.
Actions
Claws. Melee Weapon Attack. +5 to hit, reach 5 ft.,
one target. Hit: 12 (2d8 + 3) slashing damage.
[b]Claws.[/b] Melee Weapon Attack. +5 to hit, reach 5 ft.,
one target. Hit: 12 ([2d8 + 3]) slashing damage.
Legendary Actions
Details
With enormous eyes, a wide mouth, and almost no chin, the deepones are hideous, fishlike folk, often hunched and scaled when
encountered in coastal villages.
Elder Gods. In their fully grown form, the deep ones are an
ocean-dwelling race that worships elder gods such as Father
Dagon and Mother Hydra, and they dwell in deep water
darkness. They’ve intermarried with coastal humans to create
human-deep one hybrids.
Coastal Raiders. The deep ones keep to themselves in
isolated coastal villages and settlements in the ocean for long
periods, and then turn suddenly, at the command of their patron
gods, into strong, relentless raiders, seizing territory, slaves, and
wealth all along the coasts. Some deep ones have even founded
small kingdoms lasting generations in backwater reaches or
distant chilled seas.
Demand Sacrifices. They demand tolls from mariners
frequently; those who do not leave tribute to them at certain
islands or along certain straits find the fish escape their nets,
or the storms shatter their hulls and drown their sailors. Over
time, some seafaring nations have found it more profitable to
ally themselves with the deep ones; this is the first step in their
patient plans to dominate and rule. With enormous eyes, a wide mouth, and almost no chin, the deep
ones are hideous, fishlike folk, often hunched and scaled when
encountered in coastal villages.
Elder Gods. In their fully grown form, the deep ones are an
ocean-dwelling race that worships elder gods such as Father
Dagon and Mother Hydra, and they dwell in deep water
darkness. They’ve intermarried with coastal humans to create
human-deep one hybrids.
Coastal Raiders. The deep ones keep to themselves in
isolated coastal villages and settlements in the ocean for long
periods, and then turn suddenly, at the command of their patron
gods, into strong, relentless raiders, seizing territory, slaves, and
wealth all along the coasts. Some deep ones have even founded
small kingdoms lasting generations in backwater reaches or
distant chilled seas.
Demand Sacrifices. They demand tolls from mariners
frequently; those who do not leave tribute to them at certain
islands or along certain straits find the fish escape their nets,
or the storms shatter their hulls and drown their sailors. Over
time, some seafaring nations have found it more profitable to
ally themselves with the deep ones; this is the first step in their
patient plans to dominate and rule.
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