Kassoon

This is homebrew, submitted by a member of the community.

Firegeist

Firegeist

Small elemental, neutral evilSmall elemental, neutral evil
Armor Class 1414
+/-/*
Hit Points 87 (25d6)87 ([25d6])
Speed 40 ft.40 ft.

STR
7 (-2)
DEX
18 (+4)
CON
10 (+0)
INT
4 (-3)
WIS
16 (+3)
CHA
6 (-2)

Token URL:
Saving Throws
Skills Perception +5 Perception [+5]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 15darkvision 60 ft., passive Perception 15
Languages PrimordialPrimordial
PB +2
Challenge 2 (450 XP)

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Hide By Firelight. In an area lit only by nonmagical flame, a firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.

Illumination. The firegeist sheds dim light in a 30-foot radius.

Magical Light Sensitivity. A firegeist detests magical light of any intensity. It suffers the effects of being poisoned when inside the radius of a magical light source.

Water Susceptibility. For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.

[b]Hide By Firelight.[/b] In an area lit only by nonmagical flame, a firegeist gains a +2 bonus on Stealth checks. This becomes +4 when hiding within the fire.

[b]Illumination.[/b] The firegeist sheds dim light in a 30-foot radius.

[b]Magical Light Sensitivity.[/b] A firegeist detests magical light of any intensity. It suffers the effects of being poisoned when inside the radius of a magical light source.

[b]Water Susceptibility.[/b] For every 5 feet the firegeist moves in water, or for every gallon of water splashed on it, it takes 3 cold damage.

Actions

Multiattack. The firegeist makes two slam attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) bludgeoning damage.

Combustion Touch (Recharge d6: 5-6). The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 (1d10) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

[b]Multiattack.[/b] The firegeist makes two slam attacks.

[b]Slam.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 7 ([1d6+4]) bludgeoning damage.

[b]Combustion Touch (Recharge [d6]: 5-6).[/b] The firegeist may ignite a target when making a slam attack. The target must immediately succeed at a DC 13 Dexterity saving throw or catch fire, taking an additional 5 ([1d10]) fire damage at the beginning of its next turn. Until someone takes an action to douse the fire, the creature takes 5 ([1d10]) fire damage at the start of each of its turns.

Legendary Actions

 

Details

Made of fiery smoke coalescing into a vaguely humanoid shape, a firegeist is little more than wisps of black smoke and spots of brighter flame.

Elemental Echoes. When a fire elemental meets its destruction in a particularly humiliating fashion while summoned away from its home plane, what returns is a firegeist. Malevolent and resentful, less than their former prideful selves, they exist for revenge.

Indiscriminate Arsonists. Firegeists are not adept at telling one humanoid from another, and so burning any similar creature will do, providing it is flammable.

Brighter Light, Darker Smoke. A firegeist can shine brightly or be primarily smoky and dark, as it wishes. It always sheds a little light, like a hooded lantern.

Made of fiery smoke coalescing into a vaguely humanoid shape, a firegeist is little more than wisps of black smoke and spots of brighter flame.

[b]Elemental Echoes.[/b] When a fire elemental meets its destruction in a particularly humiliating fashion while summoned away from its home plane, what returns is a firegeist. Malevolent and resentful, less than their former prideful selves, they exist for revenge.

[b]Indiscriminate Arsonists.[/b] Firegeists are not adept at telling one humanoid from another, and so burning any similar creature will do, providing it is flammable.

[b]Brighter Light, Darker Smoke.[/b] A firegeist can shine brightly or be primarily smoky and dark, as it wishes. It always sheds a little light, like a hooded lantern.
 
Source Tome of Beasts p. 202
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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