This is homebrew, submitted by a member of the community.
Air Elemental Myrmidon
Air Elemental Myrmidon
Medium elemental, neutralMedium elemental, neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Magic Weapons. The myrmidon's weapon attacks are magical.
[b]Magic Weapons.[/b] The myrmidon's weapon attacks are magical.
Actions
Multiattack. The myrmidon makes three flail attacks.
Flail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) bludgeoning damage.
Lightning Strike (Recharge 6). The myrmidon makes one flail attack. If the attack hits, it deals an extra 18 (4d8) lightning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the myrmidon's next turn.
[b]Multiattack.[/b] The myrmidon makes three flail attacks.
[b]Flail.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 8 ([1d8+4]) bludgeoning damage.
[b]Lightning Strike (Recharge 6).[/b] The myrmidon makes one flail attack. If the attack hits, it deals an extra 18 ([4d8]) lightning damage, and the target must succeed on a DC 14 Constitution saving throw or be stunned until the end of the myrmidon's next turn.
Legendary Actions
Details
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