Kassoon

This is homebrew, submitted by a member of the community.

Kraken Priest

Kraken Priest

Medium humanoid (any race), any evil alignmentMedium humanoid (any race), any evil alignment
Armor Class 1010
[~<13]
+/-/*
Hit Points 75 (10d8+30)75 ([10d8+30])
[~1-6]
Speed 30 ft., swim 30 ft.30 ft., swim 30 ft.

STR
12 (+1)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)

Token URL:
Saving Throws - -
Skills Perception +5 Perception +5
Damage Vulnerabilities
Damage Resistances bludgeoning, piercing, and slashing from
nonmagical attacks
Damage Immunities
Condition Immunities
Senses passive Perception 15passive Perception 15
Languages any two languagesany two languages
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Amphibious. The priest can breathe air and water.
Innate Spellcasting. The priest's spellcasting ability is Wisdom
(spell save DC 13, +5 to hit with spell attacks). It can innately
cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: call lightning, Evard's black tentacles

[b]Amphibious.[/b] The priest can breathe air and water.
[b]Innate Spellcasting.[/b] The priest's spellcasting ability is Wisdom
(spell save DC 13, +5 to hit with spell attacks). It can innately
cast the following spells, requiring no material components:
At will: [spell]command[/spell], [spell]create or destroy water[/spell]
3/day each: [spell]control water[/spell], [spell]darkness[/spell], [spell]water breathing[/spell], [spell]water walk[/spell]
1/day each: [spell]call lightning[/spell], [spell]Evard's black tentacles[/spell]

Actions

[~Hit +2, DC <13, DPR 0-1]

Thunderous Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one
creature. Hit: 27 (5d10) thunder damage.
Voice ofthe Kraken (Recharges after a Short or Long Rest). A
kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can
hear the kraken's words (which are spoken in Abyssal, Infernal,
or Primordial) must succeed on a DC 14 Charisma saving
throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the
effect on itselfon a success.

[b]Thunderous Touch.[/b] Melee Spell Attack: +5 to hit, reach 5 ft., one
creature. Hit: 27 ([5d10]) thunder damage.
[b]Voice ofthe Kraken (Recharges after a Short or Long Rest).[/b] A
kraken speaks through the priest with a thunderous voice audible within 300 feet. Creatures of the priest's choice that can
hear the kraken's words (which are spoken in Abyssal, Infernal,
or Primordial) must succeed on a DC 14 Charisma saving
throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the
effect on itselfon a success.

Legendary Actions

 

Details

A kraken can seem godlike to folk who have witnessed
its fury. Those who mistake its might for divine power
and those who seek to appease the monster through
veneration are sometimes rewarded with power, to
serve thereafter as kraken priests.
The kraken can make itself dimly aware of a kraken
priest's thoughts if the two are on the same plane of ex--
istence, and it can then push aside the priest's personality and control it. Kraken priests can thereby act as eyes
and ears for their masters, and when the kraken has
something to say, the priest becomes its mouthpiece.
Every kraken priest undergoes a change in appearance that reflects the kraken's influence, although each
one differs in how its reverence is displayed. One kraken
priest might have ink-black eyes and a suckered tentacle
for a tongue, while another has a featureless face and a
body covered in eyes and mouths that dribble seawater.
These horrific manifestations intensify when the kraken
possesses its minion to utter its dire pronouncements.
A kraken can seem godlike to folk who have witnessed
its fury. Those who mistake its might for divine power
and those who seek to appease the monster through
veneration are sometimes rewarded with power, to
serve thereafter as kraken priests.
The kraken can make itself dimly aware of a kraken
priest's thoughts if the two are on the same plane of ex--
istence, and it can then push aside the priest's personality and control it. Kraken priests can thereby act as eyes
and ears for their masters, and when the kraken has
something to say, the priest becomes its mouthpiece.
Every kraken priest undergoes a change in appearance that reflects the kraken's influence, although each
one differs in how its reverence is displayed. One kraken
priest might have ink-black eyes and a suckered tentacle
for a tongue, while another has a featureless face and a
body covered in eyes and mouths that dribble seawater.
These horrific manifestations intensify when the kraken
possesses its minion to utter its dire pronouncements.
 
Source Volos Guide to Monsters, p.215
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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