Kassoon

This is homebrew, submitted by a member of the community.

Half-Orc Merc

Half-Orc Merc

Large Creature, NeutralLarge Creature, Neutral
Armor Class 1616
[~<13]
+/-/*
Hit Points 65 (10d8+20)65 ([10d8+20])
[~1-6]
Speed 30 ft.30 ft.

STR
13 (+1)
DEX
18 (+4)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)

Token URL:
Saving Throws -STR +4, CON +7 -STR +4, CON +7
Skills Acrobatics +7, Athletics +4, Intimidation +3, Perception +4 Acrobatics +7, Athletics +4, Intimidation +3, Perception +4
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Senses Blindsight 10ft., Passive Perception 14Blindsight 10ft., Passive Perception 14
Languages CommonCommon
PB +2
Challenge 2 (450 XP)

[+instructions]

5 Superiority Dice (d8)

Action Surge (1/Short or Long Rest). The fighter takes one additional action.

Maneuvers.

Disarming Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Feinting Attack. You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack's damage roll.

Evasive Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

5 Superiority Dice ([d8])

Action Surge (1/Short or Long Rest). The fighter takes one additional action.

Maneuvers.
Disarming Attack. When you hit a creature with a weapon attack, you can expend one superiority die to attempt to disarm the target, forcing it to drop one item of your choice that it's holding. You add the superiority die to the attack's damage roll, and the target must make a Strength saving throw. On a failed save, it drops the object you choose. The object lands at its feet.

Feinting Attack. You can expend one superiority die and use a bonus action on your turn to feint, choosing one creature within 5 feet of you as your target. You have advantage on your next attack roll against that creature this turn. If that attack hits, add the superiority die to the attack's damage roll.

Evasive Footwork. When you move, you can expend one superiority die, rolling the die and adding the number rolled to your AC until you stop moving.

Actions

[~Hit +2, DC <13, DPR 0-1]

Extra Attack. The Merc makes two melee attacks with its longsword.

Longsword. Melee Weapon Attack:+7 to hit, reach 5ft., 1 target. Hit: 8(1d8+4) piercing damage

Bonus Actions

Second Wind (1/Short or Long Rest). The fighter regains 1d10+9 hit points.

Reactions
Riposte(2/Short or Long Rest). When a creature misses the fighter with a melee attack, the fighter can use their reaction to make a melee weapon attack against the creature. On hit, add 1d8 to the damage rolled.

Extra Attack. The Merc makes two melee attacks with its longsword.

Longsword. Melee Weapon Attack:+7 to hit, reach 5ft., 1 target. Hit: 8([1d8+4]) piercing damage

Bonus Actions
Second Wind (1/Short or Long Rest). The fighter regains [1d10+9] hit points.

Reactions
Riposte(2/Short or Long Rest). When a creature misses the fighter with a melee attack, the fighter can use their reaction to make a melee weapon attack against the creature. On hit, add [1d8] to the damage rolled.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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