This is homebrew, submitted by a member of the community.
Random Aarakocra
Random Aarakocra
Medium Humanoid (Aarakocra), Neutral GoodMedium Humanoid (Aarakocra), Neutral Good
Dive Attack. If this creature is flying and dives at least 30 feet straight toward a target and then hits it with an attack, the attack deals an extra 17 (3d10+2) damage to the target.
Legendary Resistance (3/day). If this creature fails a saving throw, it can choose to succeed instead.
[b]Dive Attack[/b]. If this creature is flying and dives at least 30 feet straight toward a target and then hits it with an attack, the attack deals an extra 17 ([3d10+2]) damage to the target.
[b]Legendary Resistance (3/day)[/b]. If this creature fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. This creature makes 2 attacks, using any combination of the actions below.
Drain (Lifesteal). Melee Weapon Attack: +10 to hit, one creature, reach 5 ft. On Hit: 9 (1d10+4) slashing damage plus 9 (1d10+4) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.
Long Shot. Ranged Weapon Attack: +10 to hit, one creature, range 150/600 ft. On Hit: 17 (3d10+2) piercing damage.
Sanctuary (Untargetable) (1/Day). Verbal, Somatic, Material: A creature within 30 feet is warded for 1 minute. Whenever a warded creature is directly targeted with an attack or harmful spell (but not area effects like Fireball), the attacker must succeed on a DC 19 Wisdom saving throw or else choose a new target. The warded effect ends immediately if the warded creature targets an enemy with an attack, a spell, or otherwise deals damage.
[b]Multiattack[/b]. This creature makes 2 attacks, using any combination of the actions below.
[b]Drain (Lifesteal)[/b]. Melee Weapon Attack: [+10] to hit, one creature, reach 5 ft. On Hit: 9 ([1d10+4]) slashing damage plus 9 ([1d10+4]) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.
[b]Long Shot[/b]. Ranged Weapon Attack: [+10] to hit, one creature, range 150/600 ft. On Hit: 17 ([3d10+2]) piercing damage.
[b]Sanctuary (Untargetable)[/b] (1/Day). Verbal, Somatic, Material: A creature within 30 feet is warded for 1 minute. Whenever a warded creature is directly targeted with an attack or harmful spell (but not area effects like [spell]Fireball[/spell]), the attacker must succeed on a DC 19 Wisdom saving throw or else choose a new target. The warded effect ends immediately if the warded creature targets an enemy with an attack, a spell, or otherwise deals damage.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Drain (Lifesteal). This creature makes one Drain (Lifesteal) attack.
Detect. This creature makes a Wisdom (Perception) check with advantage.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Drain (Lifesteal)[/b]. This creature makes one Drain (Lifesteal) attack.
[b]Detect[/b]. This creature makes a Wisdom (Perception) check with advantage.
Details
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