Kassoon

This is homebrew, submitted by a member of the community.

Random Aarakocra

Random Aarakocra

Medium Humanoid (Aarakocra), Neutral GoodMedium Humanoid (Aarakocra), Neutral Good
Armor Class 18 (chain shirt)18 (chain shirt)
[~<13]
+/-/*
Hit Points 226 (56d8+2)226 ([56d8+2])
[~1-6]
Speed 20 ft., fly 50 ft.20 ft., fly 50 ft.

STR
21 (+5)
DEX
21 (+5)
CON
10 (+0)
INT
15 (+2)
WIS
16 (+3)
CHA
8 (-1)

Token URL:
Saving Throws Str +10, Wis +8 Str [+10], Wis [+8]
Skills Arcana +7, Athletics +10, Perception +8 Arcana [+7], Athletics [+10], Perception [+8]
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Passive Perception 18Passive Perception 18
Languages AuranAuran
PB +5
Challenge 16 (15,000 XP)

[+instructions]

Dive Attack. If this creature is flying and dives at least 30 feet straight toward a target and then hits it with an attack, the attack deals an extra 17 (3d10+2) damage to the target.

Legendary Resistance (3/day). If this creature fails a saving throw, it can choose to succeed instead.

[b]Dive Attack[/b]. If this creature is flying and dives at least 30 feet straight toward a target and then hits it with an attack, the attack deals an extra 17 ([3d10+2]) damage to the target.

[b]Legendary Resistance (3/day)[/b]. If this creature fails a saving throw, it can choose to succeed instead.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. This creature makes 2 attacks, using any combination of the actions below.

Drain (Lifesteal). Melee Weapon Attack: +10 to hit, one creature, reach 5 ft. On Hit: 9 (1d10+4) slashing damage plus 9 (1d10+4) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.

Long Shot. Ranged Weapon Attack: +10 to hit, one creature, range 150/600 ft. On Hit: 17 (3d10+2) piercing damage.

Sanctuary (Untargetable) (1/Day). Verbal, Somatic, Material: A creature within 30 feet is warded for 1 minute. Whenever a warded creature is directly targeted with an attack or harmful spell (but not area effects like Fireball), the attacker must succeed on a DC 19 Wisdom saving throw or else choose a new target. The warded effect ends immediately if the warded creature targets an enemy with an attack, a spell, or otherwise deals damage.

[b]Multiattack[/b]. This creature makes 2 attacks, using any combination of the actions below.

[b]Drain (Lifesteal)[/b]. Melee Weapon Attack: [+10] to hit, one creature, reach 5 ft. On Hit: 9 ([1d10+4]) slashing damage plus 9 ([1d10+4]) necrotic damage. This creature regains hit points equal to half the necrotic damage dealt.

[b]Long Shot[/b]. Ranged Weapon Attack: [+10] to hit, one creature, range 150/600 ft. On Hit: 17 ([3d10+2]) piercing damage.

[b]Sanctuary (Untargetable)[/b] (1/Day). Verbal, Somatic, Material: A creature within 30 feet is warded for 1 minute. Whenever a warded creature is directly targeted with an attack or harmful spell (but not area effects like [spell]Fireball[/spell]), the attacker must succeed on a DC 19 Wisdom saving throw or else choose a new target. The warded effect ends immediately if the warded creature targets an enemy with an attack, a spell, or otherwise deals damage.

Legendary Actions

This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

Drain (Lifesteal). This creature makes one Drain (Lifesteal) attack.

Detect. This creature makes a Wisdom (Perception) check with advantage.

This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.

[b]Drain (Lifesteal)[/b]. This creature makes one Drain (Lifesteal) attack.

[b]Detect[/b]. This creature makes a Wisdom (Perception) check with advantage.
 

Details

 
Source Homebrew
 
Environments Mountain
 
Tactics Fly 50 feet towards the PC that's dealing the most damage, until in range. Use melee or ranged based on distance.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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