Kassoon

Archmage

Archmage

Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment
Armor Class 12 (15 With Mage Armor) 12 (15 With Mage Armor)
+/-/*
Hit Points 99 (18d8+18) 99 ([18d8+18])
Speed 30 ft.30 ft.

STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
16 (+3)

Token URL:
Saving Throws INT +9, WIS +6 INT [+9], WIS [+6]
Skills Arcana +13, History +13 Arcana [+13], History [+13]
Damage Vulnerabilities
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Damage Immunities
Condition Immunities
Senses Passive Perception 12 Passive Perception 12
Languages Any six languages Any six languages
PB +4
Challenge 12 (8,400 XP)

[+instructions]

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:









*The archmage casts these spells on itself before combat.

[b]Magic Resistance.[/b] The archmage has advantage on saving throws against spells and other magical effects.

[b]Spellcasting.[/b] The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, [+9] to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
[*]Cantrips (at will): [spell]fire bolt[/spell], [spell]light[/spell], [spell]mage hand[/spell], [spell]prestidigitation[/spell], [spell]shocking grasp[/spell]
[*]1st level (4 slots): [spell]detect magic[/spell], [spell]identify[/spell], [spell]mage armor[/spell]*, [spell]magic missile[/spell]
[*]2nd level (3 slots): [spell]detect thoughts[/spell], [spell]mirror image[/spell], [spell]misty step[/spell]
[*]3rd level (3 slots): [spell]counterspell[/spell], [spell]fly[/spell], [spell]lightning bolt[/spell]
[*]4th level (3 slots): [spell]banishment[/spell], [spell]fire shield[/spell], [spell]stoneskin[/spell]*
[*]5th level (3 slots): [spell]cone of cold[/spell], [spell]scrying[/spell], [spell]wall of force[/spell]
[*]6th level (1 slot): [spell]globe of invulnerability[/spell]
[*]7th level (1 slot): [spell]teleport[/spell]
[*]8th level (1 slot): [spell]mind blank[/spell]*
[*]9th level (1 slot): [spell]time stop[/spell]

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4+2) piercing damage.

[b]Dagger.[/b] Melee or Ranged Weapon Attack: [+6] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 ([1d4+2]) piercing damage.

Legendary Actions

 

Details

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers. Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.
 
Source Monster Manual p. 342
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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