This is homebrew, submitted by a member of the community.
Azriel, Warden of the Dead
Azriel, Warden of the Dead
Medium Aasimar(Humanoid), Lawful EvilMedium Aasimar(Humanoid), Lawful Evil
Flyby. This creature doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Ward of Ohmbra. This creature has advantage on saving throws against spells and other magical effects.
Ohmbra's Strike. Ohmbra is a sentient being, thus gaining a turn in combat. Ohmbra has an initiative of +0. Ohmbra will give its turn to Azriel giving him a 2nd turn.
Legendary Resistance. (3/day) If this creature fails a saving throw, it can choose to succeed instead.
[b]Flyby.[/b] This creature doesn't provoke an opportunity attack when it flies out of an enemy's reach.
[b]Ward of Ohmbra.[/b] This creature has advantage on saving throws against spells and other magical effects.
[b]Ohmbra's Strike.[/b] Ohmbra is a sentient being, thus gaining a turn in combat. Ohmbra has an initiative of [+0]. Ohmbra will give its turn to Azriel giving him a 2nd turn.
[b]Legendary Resistance. (3/day)[/b] If this creature fails a saving throw, it can choose to succeed instead.
Actions
Multiattack. Azriel can make 3 attacks. He can use 1 spell and make two attacks with Ohmbra or no spell and 3 attacks with Ohmbra.
Necrotic Shroud. Use a bonus to transform yourself. Your eyes briefly become pools of darkness, and ghostly wings sprout from your back, increasing your flight speed to 120ft. Creatures within 20ft. of you that can see you must succeed on a Charisma saving throw DC 13 or become frightened of you for 1 minute. Deal an extra 2d12+2 to frightened creatures once on each of your turns.
Cast a Spell. Azriel can cast any spell from his Spell List.
Ohmbra. Melee attack. +8 to hit, reach 5ft—on hit:2d4+11 slashing damage plus 3d10 necrotic damage.
[b]Multiattack.[/b] Azriel can make 3 attacks. He can use 1 spell and make two attacks with Ohmbra or no spell and 3 attacks with Ohmbra.
[b]Necrotic Shroud.[/b] Use a bonus to transform yourself. Your eyes briefly become pools of darkness, and ghostly wings sprout from your back, increasing your flight speed to 120ft. Creatures within 20ft. of you that can see you must succeed on a [i]Charisma[/i] saving throw DC 13 or become frightened of you for 1 minute. Deal an extra 2d12+2 to frightened creatures once on each of your turns.
[b]Cast a Spell.[/b] Azriel can cast any spell from his [i]Spell List[/i].
[b]Ohmbra.[/b] Melee attack. +8 to hit, reach 5ft—on hit:[2d4+11] slashing damage plus [3d10] necrotic damage.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Ward of Ohmbra. Heal for 6d4+6
Celestial Awareness. The Aasimar makes a Wisdom(Perception) check.
Teleport. The Aasimar can teleport 120ft to an unoccupied space.
Unyielding Equalizer. Azriel can make an attack with Ohmbra and deal + 4d8 necrotic damage.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Ward of Ohmbra.[/b] Heal for [6d4+6]
[b]Celestial Awareness.[/b] The Aasimar makes a Wisdom(Perception) check.
[b]Teleport.[/b] The Aasimar can teleport 120ft to an unoccupied space.
[b]Unyielding Equalizer.[/b] Azriel can make an attack with Ohmbra and deal + [4d8] necrotic damage.
Details
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