Kassoon

Ice Mephit

Ice Mephit

Small elemental, neutral evilSmall elemental, neutral evil
Armor Class 11 11
[~<13]
+/-/*
Hit Points 21 (6d6)21 ([6d6])
[~1-6]
Speed 30 ft., fly 30 ft. 30 ft., fly 30 ft.

STR
7 (-2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (-1)
WIS
11 (+0)
CHA
12 (+1)

Token URL:
Saving Throws
Skills Perception +2, Stealth +3 Perception [+2], Stealth [+3]
Damage Vulnerabilities Bludgeoning, Fire
Damage Resistances -
Damage Immunities Cold, Poison
Condition Immunities Poisoned Poisoned
Senses Darkvision 60 ft., Passive Perception 12 Darkvision 60 ft., Passive Perception 12
Languages Aquan, Auran Aquan, Auran
PB +2
Challenge 1/2 (100 XP)

[+instructions]

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

[b]Death Burst.[/b] When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 ([1d8]) slashing damage on a failed save, or half as much damage on a successful one.

[b]False Appearance.[/b] While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

[b]Innate Spellcasting.(1/Day).[/b] The mephit can innately cast [spell]fog cloud[/spell], requiring no material components. Its innate spellcasting ability is Charisma.

Actions

[~Hit +2, DC <13, DPR 0-1]

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge d6: 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

[b]Claws.[/b] Melee Weapon Attack: [+3] to hit, reach 5 ft., one creature. Hit: 3 ([1d4+1]) slashing damage plus 2 ([1d4]) cold damage.

[b]Frost Breath (Recharge [d6]: 6).[/b] The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 ([2d4]) cold damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 

Details

 
Source Basic Rules, pg. 331
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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