Skeleton
Skeleton
Medium undead, lawful evilMedium undead, lawful evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
[b]Shortsword.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) piercing damage.
[b]Shortbow.[/b] Ranged Weapon Attack: [+4] to hit, range 80/320 ft., one target. Hit: 5 ([1d6+2]) piercing damage.
Legendary Actions
Details
This medium creature appears to be nothing but a set of bones. Pinpoints of red light smolder in its empty eye sockets. The bones animate together while grabbing a weapon and it deftly heads in your direction.
In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with a weapon
DC10 (easy): necromantic power compels them to attack the living and fight until destroyed or until you leave their domain
DC15 (medium): vulnerable to damage from bludgeoning weapons and does not have any damage resistances
DC20 (hard): attacking the creature with poison has no effect
DC25 (very hard): immune to exhaustion, and poisoned - additionally that it has darkvision out to 60'
This medium creature appears to be nothing but a set of bones. Pinpoints of red light smolder in its empty eye sockets. The bones animate together while grabbing a weapon and it deftly heads in your direction.In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):
DC5 (very easy): attacks with a weapon
DC10 (easy): necromantic power compels them to attack the living and fight until destroyed or until you leave their domain
DC15 (medium): vulnerable to damage from bludgeoning weapons and does not have any damage resistances
DC20 (hard): attacking the creature with poison has no effect
DC25 (very hard): immune to exhaustion, and poisoned - additionally that it has darkvision out to 60'
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