Kassoon

Skeleton

Medium undead, lawful evil
Armor Class 13 (Armor Scraps)
Hit Points 13 (2d8+4) 13 ([2d8+4])
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)

Saving Throws
Skills
Damage Vulnerabilities Bludgeoning
Damage Resistances -
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9 Darkvision 60 ft., Passive Perception 9
Languages Understands all languages it knew in life but can't speak
Challenge 1/4 (50 XP)

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Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

[b]Shortsword.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) piercing damage.

[b]Shortbow.[/b] Ranged Weapon Attack: [+4] to hit, range 80/320 ft., one target. Hit: 5 ([1d6+2]) piercing damage.

Legendary Actions

 

Details

This medium creature appears to be nothing but a set of bones. Pinpoints of red light smolder in its empty eye sockets. The bones animate together while grabbing a weapon and it deftly heads in your direction.

In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):

DC5 (very easy): attacks with a weapon

DC10 (easy): necromantic power compels them to attack the living and fight until destroyed or until you leave their domain

DC15 (medium): vulnerable to damage from bludgeoning weapons and does not have any damage resistances

DC20 (hard): attacking the creature with poison has no effect

DC25 (very hard): immune to exhaustion, and poisoned - additionally that it has darkvision out to 60'
This medium creature appears to be nothing but a set of bones. Pinpoints of red light smolder in its empty eye sockets. The bones animate together while grabbing a weapon and it deftly heads in your direction.

In addition, you might want to allow them an Intelligence - Religion check to know the following (accumulated - a roll of 25 or above would know all):

DC5 (very easy): attacks with a weapon

DC10 (easy): necromantic power compels them to attack the living and fight until destroyed or until you leave their domain

DC15 (medium): vulnerable to damage from bludgeoning weapons and does not have any damage resistances

DC20 (hard): attacking the creature with poison has no effect

DC25 (very hard): immune to exhaustion, and poisoned - additionally that it has darkvision out to 60'
 
Source Basic Rules , pg. 152
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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