This is homebrew, submitted by a member of the community.
Random Tiefling
Random Tiefling
Medium Humanoid (Tiefling), Chaotic NeutralMedium Humanoid (Tiefling), Chaotic Neutral
Dark Devotion. This creature has advantage on saving throws against being charmed or frightened.
[b]Dark Devotion[/b]. This creature has advantage on saving throws against being charmed or frightened.
Actions
Blood Drain. Melee Weapon Attack: +6 to hit, one creature, reach 5 ft. On Hit: 7 (1d12+1) piercing damage, and this creature attaches to the target. While attached and in reach, this creature can spend an action to cause the target to lose 7 (1d12+1) hit points. This creature detaches after 2 rounds, or if the target dies, or if any creature uses an action to detach it.
Dagger. Ranged Weapon Attack: +6 to hit, one creature, range 20/60 ft. On Hit: 13 (2d12+1) piercing damage.
Blindness (1/day). Ranged Spell Attack: DC 16 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.
[b]Blood Drain[/b]. Melee Weapon Attack: [+6] to hit, one creature, reach 5 ft. On Hit: 7 ([1d12+1]) piercing damage, and this creature attaches to the target. While attached and in reach, this creature can spend an action to cause the target to lose 7 ([1d12+1]) hit points. This creature detaches after 2 rounds, or if the target dies, or if any creature uses an action to detach it.
[b]Dagger[/b]. Ranged Weapon Attack: [+6] to hit, one creature, range 20/60 ft. On Hit: 13 ([2d12+1]) piercing damage.
[b]Blindness[/b] (1/day). Ranged Spell Attack: DC 16 Constitution saving throw, one creature, range 30 ft. On Hit: The target is blinded for 1 minute, repeating the save at the end of their turns to end the effect.
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Blood Drain. This creature makes one Blood Drain attack.
Shield (Costs 2 Actions). A target within 60 feet that can be seen (or self) gains a +2 bonus to AC until the end of this creature's next turn.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Blood Drain[/b]. This creature makes one Blood Drain attack.
[b]Shield[/b] (Costs 2 Actions). A target within 60 feet that can be seen (or self) gains a +2 bonus to AC until the end of this creature's next turn.
Details
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