Kassoon

Animated Gel Can

Animated Gel Can

Small Construct, UnalignedSmall Construct, Unaligned
Armor Class 13 (natural armor)13 (natural armor)
[~<13]
+/-/*
Hit Points 37 (12d6+1)37 ([12d6+1])
[~1-6]
Speed 0 ft., fly 30 ft. (hover)0 ft., fly 30 ft. (hover)

STR
8 (-1)
DEX
14 (+2)
CON
14 (+2)
INT
2 (-4)
WIS
4 (-3)
CHA
4 (-3)

Token URL:
/site/images/dnd/tokens/token-gelcan.png
Saving Throws Dex +4 Dex [+4]
Skills Stealth +3, Perception -1 Stealth [+3], Perception [-1]
Damage Vulnerabilities
Damage Resistances
Damage Immunities poison, psychic
Condition Immunities blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned blinded, charmed, deafened, frightened, paralyzed, petrified, poisoned
Senses blindsight 60 ft. (blind beyond this radius), Passive Perception 9blindsight 60 ft. (blind beyond this radius), Passive Perception 9
Languages --
PB +2
Challenge 1/4 (50 XP)

[+instructions]

Antimagic Susceptibility. This creature is incapacitated while in the area of an antimagic field. If targeted by dispel magic, this creature must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While this creature remains motionless, it is indistinguishable from an inanimate object.

[b]Antimagic Susceptibility[/b]. This creature is incapacitated while in the area of an antimagic field. If targeted by dispel magic, this creature must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

[b]False Appearance[/b]. While this creature remains motionless, it is indistinguishable from an inanimate object.

Actions

[~Hit +2, DC <13, DPR 0-1]

Smash. Melee Weapon Attack: +3 to hit, one creature, reach 5 ft. On Hit: 2 (1d4) bludgeoning damage.

Gel (Recharge d6: 3-6). This creature creates a 10-foot-square puddle of nonflammable gel that covers the ground adjacent to itself for 1 hour. Any non-Animated Object creature that enters the puddle or starts its turn there must succeed on a DC 14 Dexterity saving throw or fall prone, otherwise it's treated as difficult terrain.

[b]Smash[/b]. Melee Weapon Attack: [+3] to hit, one creature, reach 5 ft. On Hit: 2 ([1d4]) bludgeoning damage.

[b]Gel[/b] (Recharge [d6]: 3-6). This creature creates a 10-foot-square puddle of nonflammable gel that covers the ground adjacent to itself for 1 hour. Any non-Animated Object creature that enters the puddle or starts its turn there must succeed on a DC 14 Dexterity saving throw or fall prone, otherwise it's treated as difficult terrain.

Legendary Actions

 

Details

 
Source Kassoon's Monsters
 
Environments Urban, Dungeon
 
Tactics Fly 30 feet towards a PC with the lowest AC, preferring to remain in cover until in range. Hide if unable to get in range. Use Smash in melee or Gel on recharge.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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