Risen Deathbringer
Risen Deathbringer
Medium Undead, Chaotic EvilMedium Undead, Chaotic Evil
Magic Resistance. This creature has advantage on saving throws against spells and other magical effects.
Rally Undead. Unless incapacitated, this creature and any undead creatures it chooses within 60 feet have advantage on saving throws against features that turn undead.
Parry. This creature can use its reaction to add 3 to its AC against one melee attack that would hit it. This creature must see the attacker and be wielding a melee weapon to use this.
[b]Magic Resistance[/b]. This creature has advantage on saving throws against spells and other magical effects.
[b]Rally Undead[/b]. Unless incapacitated, this creature and any undead creatures it chooses within 60 feet have advantage on saving throws against features that turn undead.
[b]Parry[/b]. This creature can use its reaction to add 3 to its AC against one melee attack that would hit it. This creature must see the attacker and be wielding a melee weapon to use this.
Actions
Multiattack. This creature makes four attacks, using any combination of Bone Spear or Necrotize Flesh.
Bone Spear. Melee or Ranged Weapon Attack: +8 to hit, one creature, reach 5 ft. or range 20/60 ft. On Hit: 8 (1d12+2) piercing damage.
Necrotize Flesh (Recharge d6: 4–6). Create a 20-foot radius sphere centered on a point within 150 feet. All creatures of your choosing that are visible to this creature and in the sphere must make a DC 17 Constitution saving throw. On a failed save a target takes 28 (4d12+4) necrotic damage and is incapacitated until the end of its next turn (half damage and not incapacitated on success). A creature reduced to 0 hit points by this necrotic damage dies immediately.
Devastating Surge (1/Day). Each creature of your choice within 30 feet of you must make a DC 17 Constitution saving throw. On a failed save, a creature takes 28 (4d12+4) thunder damage and 28 (4d12+4) necrotic or radiant damage and is knocked prone (half damage on success and not prone).
[b]Multiattack[/b]. This creature makes four attacks, using any combination of Bone Spear or Necrotize Flesh.
[b]Bone Spear[/b]. Melee or Ranged Weapon Attack: [+8] to hit, one creature, reach 5 ft. or range 20/60 ft. On Hit: 8 ([1d12+2]) piercing damage.
[b]Necrotize Flesh[/b] (Recharge [d6]: 4–6). Create a 20-foot radius sphere centered on a point within 150 feet. All creatures of your choosing that are visible to this creature and in the sphere must make a DC 17 Constitution saving throw. On a failed save a target takes 28 ([4d12+4]) necrotic damage and is incapacitated until the end of its next turn (half damage and not incapacitated on success). A creature reduced to 0 hit points by this necrotic damage dies immediately.
[b]Devastating Surge[/b] (1/Day). Each creature of your choice within 30 feet of you must make a DC 17 Constitution saving throw. On a failed save, a creature takes 28 ([4d12+4]) thunder damage and 28 ([4d12+4]) necrotic or radiant damage and is knocked prone (half damage on success and not prone).
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Bone Spear. This creature makes one Bone Spear attack.
Detect. This creature makes a Wisdom (Perception) check with advantage.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Bone Spear[/b]. This creature makes one Bone Spear attack.
[b]Detect[/b]. This creature makes a Wisdom (Perception) check with advantage.
Details
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