Cambion
Cambion
Medium fiend, any evil alignmentMedium fiend, any evil alignmentArmor Class 19 (scale mail)19 (scale mail)
Hit Points 82 (11d8+33)82 ([11d8+33])
Speed 30 ft., fly 60 ft.30 ft., fly 60 ft.
- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Fiendish Blessing. The AC of the cambion includes its Charisma bonus.
Innate Spellcasting. The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
[b]Fiendish Blessing.[/b] The AC of the cambion includes its Charisma bonus.
[b]Innate Spellcasting.[/b] The cambion's spellcasting ability is Charisma (spell save DC 14). The cambion can innately cast the following spells, requiring no material components:
[b]3/day each:[/b] [spell]alter self[/spell], [spell]command[/spell], [spell]detect magic[/spell]
[b]1/day:[/b] [spell]plane shift[/spell] (self only)
Actions
Multiattack. The cambion makes two melee attacks or uses its Fire Ray twice.
Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft ., one target. Hit: 7 (1d6+4) piercing damage, or 8 (1d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
Fire Ray. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) fire damage.
Fiendish Charm. One humanoid the cambion can see within 30 ft. of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
[b]Multiattack.[/b] The cambion makes two melee attacks or uses its Fire Ray twice.
[b]Spear.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. or range 20/60 ft ., one target. Hit: 7 ([1d6+4]) piercing damage, or 8 ([1d8+4]) piercing damage if used with two hands to make a melee attack, plus 3 ([1d6]) fire damage.
[b]Fire Ray.[/b] Ranged Spell Attack: [+7] to hit, range 120 ft., one target. Hit: 10 ([3d6]) fire damage.
[b]Fiendish Charm.[/b] One humanoid the cambion can see within 30 ft. of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the cambion's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the cambion, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the cambion's Fiendish Charm for the next 24 hours.
Legendary Actions
Details
Shout outs: Stacey, LukeMassay, Conor Quinn, Cedar, Bartis Edmond Hawley-Wall, Kyler Havard, Oliver Young, Elycoralisia, Moonstar Morris, Michael Saint Gregory, Grey, Keaton Permenter, Shazear, John Nazario, Gary, Gordon Alexander Fallon, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
