This is homebrew, submitted by a member of the community.
Kobold Scale Sorcerer
Kobold Scale Sorcerer
Small humanoid (kobold), lawful evilSmall humanoid (kobold), lawful evil
Spellcasting. The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, mage hand, mending, poison spray • 1st level (4 slots): charm person, chromatic orb, expeditious retreat • 2nd level (2 slots): scorching ray.
Sorcery Points. The kobold has 3 sorcery points. It regains all its spent Sorcery Points when it finishes a Long Rest. It can spend its Sorcery Points on the following options: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
[b]Spellcasting.[/b] The kobold is a 3rd-level spellcaster. Its spellcasting ability is Charisma (spell save DC 12, [+4] to hit with spell attacks). It has the following sorcerer spells prepared: • Cantrips (at will): fire bolt, mage hand, mending, poison spray • 1st level (4 slots): charm person, chromatic orb, expeditious retreat • 2nd level (2 slots): scorching ray.
[b]Sorcery Points.[/b] The kobold has 3 sorcery points. It regains all its spent Sorcery Points when it finishes a Long Rest. It can spend its Sorcery Points on the following options: Heightened Spell: When it casts a spell that forces a creature to make a saving throw to resist the spell’s effects, the kobold can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw against the spell.Subtle Spell: When the kobold casts a spell, it can spend 1 sorcery point to cast the spell without any somatic or verbal components.
[b]Pack Tactics.[/b] The kobold has advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
[b]Sunlight Sensitivity.[/b] While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Dagger (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage.
Dagger (Ranged). Ranged Weapon Attack: +4 to hit, reach 20/60 ft., one target. Hit: (1d4+2) piercing damage.
Fire Bolt. Ranged Spell Attack: +4 to hit, reach 120 ft., one target. Hit: (1d10) fire damage. A flammable object hit by this spell ignites if it isn't being carried or worn
Scorching Ray. Ranged Spell Attack: +4 to hit, reach 120 ft., one target. Hit: (2d6) fire damage. The kobold creates three rays when it casts this spell and it can hurl them at one or several targets in range
[b]Dagger (Melee).[/b] [i]Melee Weapon Attack:[/i] [+4] to hit, reach 5 ft., one target. Hit: ([1d4+2]) piercing damage.
[b]Dagger (Ranged).[/b] [i]Ranged Weapon Attack:[/i] [+4] to hit, reach 20/60 ft., one target. Hit: ([1d4+2]) piercing damage.
[b]Fire Bolt.[/b] [i]Ranged Spell Attack:[/i] [+4] to hit, reach 120 ft., one target. Hit: ([1d10]) fire damage. A flammable object hit by this spell ignites if it isn't being carried or worn
[b]Scorching Ray.[/b] [i]Ranged Spell Attack:[/i] [+4] to hit, reach 120 ft., one target. Hit: ([2d6]) fire damage. The kobold creates three rays when it casts this spell and it can hurl them at one or several targets in range
Legendary Actions
Details
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