This is homebrew, submitted by a member of the community.
black knight greatsword
black knight greatsword
large humanoid, large humanoid,Demon slayer. When the knight hits a Medium or smaller creature with a melee weapon attack, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away from the knight and be knocked prone. Additionally, any weapon attack that the knight makes against a fiend deals an extra 7 (2d6) damage on a hit.
Demon slayer. When the knight hits a Medium or smaller creature with a melee weapon attack, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away from the knight and be knocked prone. Additionally, any weapon attack that the knight makes against a fiend deals an extra 7 ([2d6]) damage on a hit.
Actions
Multi attack. The knight makes three melee weapon attacks.
great sword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (4D6+5) slashing damage,
Grind (Recharge 6). The knight grinds its sword on the ground and targets one creature it can see within 10 feet of it. That creature must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 26 (4d12) slashing damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and is not stunned.
Multi attack. The knight makes three melee weapon attacks.
great sword. Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 14 ([4D6+5]) slashing damage,
Grind (Recharge 6). The knight grinds its sword on the ground and targets one creature it can see within 10 feet of it. That creature must make a DC 17 Dexterity saving throw. On a failed save, a creature takes 26 ([4d12]) slashing damage and is stunned until the end of its next turn. On a successful save, a creature takes half as much damage and is not stunned.
Legendary Actions
tightnite chunk guarinteed
black knight greatsword- 4D6 greatsword +2D6 vs feinds
tightnite chunk guarinteedblack knight greatsword- 4D6 greatsword +2D6 vs feinds
Details
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