This is homebrew, submitted by a member of the community.
small undead rat
small undead rat
medium undead, nuturalmedium undead, nutural- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Keen Smell. The zombie rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The zombie rat has advantage on an attack roll against a creature if at least one of the rats allies is within 5 feet of the creature and the ally isnt incapacitated.
Turn Resistance. The zombie rat has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the zombie dire rat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie rat drops to 1 hit point instead.
Keen Smell. The zombie rat has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The zombie rat has advantage on an attack roll against a creature if at least one of the rats allies is within 5 feet of the creature and the ally isnt incapacitated.
Turn Resistance. The zombie rat has advantage on saving throws against any effect that turns undead.
Undead Fortitude. If damage reduces the zombie dire rat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie rat drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: (1D4+2) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the targets hit point maximum decreases by 3 (1d6) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: ([1D4+2]) piercing damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or contract a disease. Until the disease is cured, the target can’t regain hit points except by magical means, and the targets hit point maximum decreases by 3 ([1d6]) every 24 hours. If the target’s hit point maximum drops to 0 as a result of this disease, the target dies.
Legendary Actions
Details
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