This is homebrew, submitted by a member of the community.
warlock of the fiend
warlock of the fiend
Medium Humanoid, Any AlignmentMedium Humanoid, Any Alignment- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw.
It can add a d10 to the roll. It can do this after the roll is made but before any of the roll’s effects occur.
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw.
It can add a [d10] to the roll. It can do this after the roll is made but before any of the roll’s effects occur.
Actions
Multiattack: The warlock makes three Scimitar attacks.
Scimitar: Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 6 (1d6+3) bludgeoning damage plus 14 (4d6) fire damage.
Hellfire: Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage and 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.
Spellcasting: The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
REACTIONSFiendish Rebuke (3/Day): In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one
Multiattack: The warlock makes three Scimitar attacks.
Scimitar: Melee Weapon Attack: [+6] to hit, reach 5ft., one target. Hit: 6 ([1d6+3]) bludgeoning damage plus 14 ([4d6]) fire damage.
Hellfire: Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 ([3d10]) fire damage and 11 ([2d10]) necrotic damage on a failed save, or half as much damage on a successful one.
Spellcasting: The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: alter self, mage armor (self only), mage hand, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
REACTIONS
Fiendish Rebuke (3/Day): In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 ([4d10]) necrotic damage on a failed save, or half as much damage on a successful one
Legendary Actions
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw.
Dark One’s Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw.Details
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