This is homebrew, submitted by a member of the community.
Diviner
Diviner
Medium humanoid (any race), any alignmentMedium humanoid (any race), any alignment- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
- [b]bold[/b] will bold text, [i]italics[/i] will italicize text, --- will add a horizontal line.
- You can link a spell on the Spell list by using: [spell]gust[/spell], or a Monster by using [monster]goblin[/monster].
- [*]Item 1 will create a list, [table]Column 1[td]Column 2[/table] creates a table
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Spellcasting. The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The diviner has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, message, true strike
1st level (4 slots): detect magic*, feather fall, mage armor
2nd level (3 slots): detect thoughts*, locate object*, scorching ray
3rd level (3 slots): clairvoyance*, fly, fireball
4th level (3 slots): arcane eye*, ice storm, stoneskin
5th level (2 slots): Rary's telepathic bond*, seeming*
6th level (1 slot): mass suggestion, true seeing*
7th level (1 slot): delayed blast fireball, teleport
8th level (1 slot): maze
[b]Spellcasting.[/b] The diviner is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, [+7] to hit with spell attacks). The diviner has the following wizard spells prepared:
Cantrips (at will): fire bolt, light, mage hand, message, true strike
1st level (4 slots): detect magic*, feather fall, mage armor
2nd level (3 slots): detect thoughts*, locate object*, scorching ray
3rd level (3 slots): clairvoyance*, fly, fireball
4th level (3 slots): arcane eye*, ice storm, stoneskin
5th level (2 slots): Rary's telepathic bond*, seeming*
6th level (1 slot): mass suggestion, true seeing*
7th level (1 slot): delayed blast fireball, teleport
8th level (1 slot): maze
Actions
Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher). When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a d20 and choose to use this roll in place of the attack roll, saving throw, or ability check.
[b]Portent (Recharges after the Diviner Casts a Divination Spell of 1st Level or Higher).[/b] When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner can roll a [d20] and choose to use this roll in place of the attack roll, saving throw, or ability check.
Legendary Actions
Details
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