This is homebrew, submitted by a member of the community.
Giant Flying Squirrel
Giant Flying Squirrel
Small beast, unalignedSmall beast, unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Keen Smell. Giant Flying Squirrels have Advantage on Wisdom (Perception) checks that rely on smell
Gnaw. Giant Flying Squirrels can eat through any material, wood or softer, at a rate of 3 hp per turn.
Glide. When falling, a Giant Flying Squirrel can extend their patagia (membrane between front and back limbs) to glide 5 feet horizontally for every 1 foot drop vertically. This distance can be affected by air currents, at the DMs discretion. While gliding, they can turn up to 180 degrees. When using this ability, the squirrel's fall is slowed to 6 feet per round. No other action is possible while gliding.
[b][i]Keen Smell.[/b][/i] Giant Flying Squirrels have Advantage on Wisdom (Perception) checks that rely on smell
[b][i]Gnaw[/b][/i]. Giant Flying Squirrels can eat through any material, wood or softer, at a rate of 3 hp per turn.
[b][i]Glide.[/b][/i] When falling, a Giant Flying Squirrel can extend their patagia (membrane between front and back limbs) to glide 5 feet horizontally for every 1 foot drop vertically. This distance can be affected by air currents, at the DMs discretion. While gliding, they can turn up to 180 degrees. When using this ability, the squirrel's fall is slowed to 6 feet per round. No other action is possible while gliding.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
[b][i]Bite.[/i][/b] [i]Melee Weapon Attack[/i]: +5 to hit, reach 5 ft., one target. [i]Hit[/i]: 5 (1d4+3) piercing damage.
Legendary Actions
Details
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