This is homebrew, submitted by a member of the community.
Yuan-ti Broodguard
Yuan-ti Broodguard
Medium humanoid (yuan-ti), neutral evilMedium humanoid (yuan-ti), neutral evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Mental Resistance. The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.
Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Variant: Chameleon Skin. The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.
Variant: Shed Skin (1/Day). The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.
[b]Mental Resistance.[/b] The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.
[b]Reckless.[/b] At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
[b]Variant: Chameleon Skin.[/b] The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.
[b]Variant: Shed Skin (1/Day).[/b] The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.
Actions
Multiattack. The broodguard makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.
[b]Multiattack.[/b] The broodguard makes three attacks: one with its bite and two with its claws.
[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 6 ([1d8+2]) piercing damage.
[b]Claws.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) slashing damage.
Legendary Actions
Details
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