Kassoon

This is homebrew, submitted by a member of the community.

Yuan-ti Broodguard

Yuan-ti Broodguard

Medium humanoid (yuan-ti), neutral evilMedium humanoid (yuan-ti), neutral evil
Armor Class 14 (natural armor)14 (natural armor)
[~<13]
+/-/*
Hit Points 45 (7d8+14)45 ([7d8+14])
[~1-6]
Speed 30 ft.30 ft.

STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
4 (-3)

Token URL:
Saving Throws Str +4, Dex +4, Wis +2 Str [+4], Dex [+4], Wis [+2]
Skills Perception +2 Perception [+2]
Damage Vulnerabilities
Damage Resistances -
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses darkvision 60 ft.darkvision 60 ft.
Languages Abyssal, Common, DraconicAbyssal, Common, Draconic
PB +2
Challenge 2 (450 XP)

[+instructions]

Mental Resistance. The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.

Reckless. At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Variant: Chameleon Skin. The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.

Variant: Shed Skin (1/Day). The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.

[b]Mental Resistance.[/b] The broodguard has advantage on saving throws against being charmed, and magic can't paralyze it.

[b]Reckless.[/b] At the start of its turn, the broodguard can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

[b]Variant: Chameleon Skin.[/b] The yuan-ti has advantage on Dexterity (Stealth) checks made to hide.

[b]Variant: Shed Skin (1/Day).[/b] The yuan-ti can shed its skin as a bonus action to free itself from a grapple, shackles, or other restraints. If the yuan-ti spends 1 minute eating its shed skin, it regains hit points equal to half its hit point maximum.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The broodguard makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

[b]Multiattack.[/b] The broodguard makes three attacks: one with its bite and two with its claws.

[b]Bite.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 6 ([1d8+2]) piercing damage.

[b]Claws.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6+2]) slashing damage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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