This is homebrew, submitted by a member of the community.
Wooden Golem
Wooden Golem
Medium construct, unalignedMedium construct, unaligned- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Alarm (1/day). All creatures with hearing and within 30 feet of a wooden golem when it howls an alarm must make a successful DC 13 Con saving throw or be deafened for 10 minutes.
Camouflage. While standing still, a wooden golem can’t be distinguished from a wooden statue.
Magic Resistance. A wooden golem has tactical advantage on saving throws versus spells and magical effects.
[b]Alarm (1/day).[/b] All creatures with hearing and within 30 feet of a wooden golem when it howls an alarm must make a successful DC 13 Con saving throw or be deafened for 10 minutes.
[b]Camouflage.[/b] While standing still, a wooden golem can’t be distinguished from a wooden statue.
[b]Magic Resistance.[/b] A wooden golem has tactical advantage on saving throws versus spells and magical effects.
Actions
Multiattack. A wooden golem attacks twice with longswords.
Longsword. Melee Attack, +6 to hit (reach 5 ft.; one creature). Hit: 8 (1d8+4) bludgeoning damage.
[b]Multiattack.[/b] A wooden golem attacks twice with longswords.
[b]Longsword.[/b] Melee Attack, [+6] to hit (reach 5 ft.; one creature). Hit: 8 ([1d8+4]) bludgeoning damage.
Legendary Actions
Details
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