Merfolk
Merfolk
Medium humanoid (merfolk), NeutralMedium humanoid (merfolk), NeutralArmor Class 1111
Hit Points 11 (2d8+2)11 ([2d8+2])
Speed 10 ft., swim 40 ft.10 ft., swim 40 ft.
- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Amphibious. The merfolk can breathe air and water.
[b]Amphibious.[/b] The merfolk can breathe air and water.
Actions
Spear (two handed). Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Spear. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Spear. Ranged Weapon Attack: +2 to hit, reach 20/60 ft., one target. Hit: 3 (1d6) piercing damage.
[b]Spear (two handed).[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one target. Hit: 4 ([1d8]) piercing damage.
[b]Spear.[/b] Melee Weapon Attack: [+2] to hit, reach 5 ft., one target. Hit: 3 ([1d6]) piercing damage.
[b]Spear.[/b] Ranged Weapon Attack: [+2] to hit, reach 20/60 ft., one target. Hit: 3 ([1d6]) piercing damage.
Legendary Actions
Details
Shout outs: Stacey, LukeMassay, Conor Quinn, Cedar, Bartis Edmond Hawley-Wall, Kyler Havard, Oliver Young, Elycoralisia, Moonstar Morris, Michael Saint Gregory, Grey, Keaton Permenter, Shazear, John Nazario, Gary, Gordon Alexander Fallon, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!
