This is homebrew, submitted by a member of the community.
Dark Triton
Dark Triton
Large monstrosity (aquatic), Chaotic EvilLarge monstrosity (aquatic), Chaotic Evil
Triton Shaman. Any group of 10 or more dark tritons can be accompanied by one or more triton shamans. A triton shaman has heightened Wisdom (15) and the ability to cast the following spells, using Wisdom as its spellcasting ability (DC 12, attack +4). It doesn’t need material components to cast these spells. The spell selection listed below is only a suggestion; different shamans can have different spell lists.
Cantrips (at will): guidance, mending, resistance, thaumaturgy
1st level (x4): bane, inflict wounds, protection from evil and good, sanctuary
2nd level (x3): blindness_deafness, hold person, protection from poison, spiritual weapon
3rd level (x2): bestow curse, dispel magic, mass healing word
[b]Triton Shaman.[/b] Any group of 10 or more dark tritons can be accompanied by one or more triton shamans. A triton shaman has heightened Wisdom (15) and the ability to cast the following spells, using Wisdom as its spellcasting ability (DC 12, attack [+4]). It doesn’t need material components to cast these spells. The spell selection listed below is only a suggestion; different shamans can have different spell lists.
Cantrips (at will): [spell]guidance[/spell], [spell]mending[/spell], [spell]resistance[/spell], [spell]thaumaturgy[/spell]
1st level (x4): [spell]bane[/spell], [spell]inflict wounds[/spell], [spell]protection from evil and good[/spell], [spell]sanctuary[/spell]
2nd level (x3): [spell]blindness_deafness[/spell], [spell]hold person[/spell], [spell]protection from poison[/spell], [spell]spiritual weapon[/spell]
3rd level (x2): [spell]bestow curse[/spell], [spell]dispel magic[/spell], [spell]mass healing word[/spell]
Actions
Trident. Melee Attack, +4 to hit (reach 5 ft.; one creature). Hit: 2d6+2 piercing damage.
Summon Sea Creatures (1/day). All triton leaders (those with 50 or more hit points) have the ability to summon sea creatures as an action. Roll 2d6: one die indicates how many rounds later the creatures arrive, and the other determines what type of creatures respond.1: 1d3 giant octopi
2: 3–10 sharks
3: 1 fanged sea serpent
4: 3d2 aquatic ghouls
5: 1d4 aquatic trolls
6: 1 drowned wight (a standard wight with a swim speed of 30 ft.) leading 3–8 aquatic ghouls
[b]Trident.[/b] Melee Attack, [+4] to hit (reach 5 ft.; one creature). Hit: [2d6+2] piercing damage.
[b]Summon Sea Creatures (1/day).[/b] All triton leaders (those with 50 or more hit points) have the ability to summon sea creatures as an action. Roll [2d6]: one die indicates how many rounds later the creatures arrive, and the other determines what type of creatures respond.
1: [1d3] giant octopi
2: 3–10 sharks
3: 1 fanged sea serpent
4: [3d2] aquatic ghouls
5: [1d4] aquatic trolls
6: 1 drowned wight (a standard wight with a swim speed of 30 ft.) leading 3–8 aquatic ghouls
Legendary Actions
Details
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