Kassoon

This is homebrew, submitted by a member of the community.

Phase Spider

Phase Spider

Large beast (Spider), unalignedLarge beast (Spider), unaligned
Armor Class 12 (natural armour)12 (natural armour)
[~<13]
+/-/*
Hit Points Hit Points: 32 (5d10+5)Hit Points: 32 (5d10+5)
[~1-6]
Speed Speed: 30 ft., climb 30 ft.Speed: 30 ft., climb 30 ft.

STR
13 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
-6 (-8)

Token URL:
Saving Throws
Skills +7 Stealth +7 Stealth
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses Senses: darkvision 60 ft., passive Perception 10Senses: darkvision 60 ft., passive Perception 10
Languages ----
PB +2
Challenge 0 (10 XP)

[+instructions]

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb. The spider can climb difficult surfaces, including upside down and ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

Ethereal Jaunt. As a bonus action, the spider can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Spider Climb. The spider can climb difficult surfaces, including upside down and ceilings, without needing to make an ability check.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

[~Hit +2, DC <13, DPR 0-1]


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 1d10+2 piercing damage, and the target must make DC 11 Constitution saving throw, taking 18 4d8 poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.


Bite. Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 7 [1d10+2] piercing damage, and the target must make DC 11 Constitution saving throw, taking 18 [4d8] poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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