Kassoon

This is homebrew, submitted by a member of the community.

mountain Bandit lord

mountain Bandit lord

medium dwarf, Chaotic neutral medium dwarf, Chaotic neutral
Armor Class 18 (fullplate)18 (fullplate)
[~<13]
+/-/*
Hit Points 91 (14d8+28)91 ([14d8+28])
[~1-6]
Speed 25 ft.25 ft.

STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
13 (+1)

Token URL:
Saving Throws -Strength +5, Dexterity +4, Wisdom +2 -Strength [+5], Dexterity [+4], Wisdom [+2]
Skills -Athletics +5, Deception +4, Intimidation +4 -Athletics [+5], Deception [+4], Intimidation [+4]
Damage Vulnerabilities
Damage Resistances -poison
Damage Immunities adv on poison save
Condition Immunities
Senses Passive Perception 10 dark vision 60Passive Perception 10 dark vision 60
Languages -common, dwarf,-common, dwarf,
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Pack Tactics. The bandit lord has advantage on attack rolls against a creature if at least one of the bandit lord’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

[b]Pack Tactics.[/b] The bandit lord has advantage on attack rolls against a creature if at least one of the bandit lord’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. A bandit lord makes three melee or ranged attacks.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (1d12+3) slashing damage.

light hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4+3) blunt damage.

Leadership (recharges after a short or long rest). For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated.

[b]Multiattack.[/b] A bandit lord makes three melee or ranged attacks.

[b]Greataxe.[/b] Melee Weapon Attack: [+5] to hit, reach 5 ft., one target. Hit: 10 ([1d12+3]) slashing damage.

[b]light hammer.[/b] Melee or Ranged Weapon Attack: [+5] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 ([1d4+3]) blunt damage.

[b]Leadership[/b] (recharges after a short or long rest). For 1 minute, the bandit lord can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a [d4] to its roll provided it can hear and understand the bandit lord. A creature can benefit from only one Leadership die at a time. This effect ends if the bandit lord is incapacitated.

Legendary Actions

 

Details

Not just the leader of a simple gang, the mountain bandit lord plans to gather a small army of outlaws and brigands together through force of personality, wit, and strength of arms. To keep those followers in line, the bandit leader must rely on loyal captains whom the bandit lord rewards for their successes and brutally punishes for their failures.

Unlike those captains, who crave coin and maybe fame, the bandit lord is building an empire. So the bandit lord is always on the lookout for ways to expand at the expense of various rivals and plans contingencies for every occasion, realizing that nothing lasts forever. The bandit lord is ruthless when that’s beneficial and magnanimous when it costs nothing.

Not just the leader of a simple gang, the mountain bandit lord plans to gather a small army of outlaws and brigands together through force of personality, wit, and strength of arms. To keep those followers in line, the bandit leader must rely on loyal captains whom the bandit lord rewards for their successes and brutally punishes for their failures.

Unlike those captains, who crave coin and maybe fame, the bandit lord is building an empire. So the bandit lord is always on the lookout for ways to expand at the expense of various rivals and plans contingencies for every occasion, realizing that nothing lasts forever. The bandit lord is ruthless when that’s beneficial and magnanimous when it costs nothing.
 
Source
 
Environments Mountain
 
Tactics will insight the pc separately and invite those he deems worthy to join his cause to avoid a unneeded fight along with getting strong recruits in the process.
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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