This is homebrew, submitted by a member of the community.
Zombie Warrior
Zombie Warrior
Medium undead, neutral evilMedium undead, neutral evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
[b]Undead Fortitude.[/b] If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Greatsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 10 (2d6+3) slashing damage.
Spew Bile (recharge d6: 5-6). The zombie spews bile in 15-foot line. Each creature in that line must make a DC 12 Constitution saving throw, taking 17 (5d6) necrotic damage on a failed save, or half as much damage on a successful one.
[b]Greatsword.[/b] Melee Weapon Attack: [+5] to hit, reach 5ft., one target. Hit: 10 ([2d6+3]) slashing damage.
[b]Spew Bile (recharge [d6]: 5-6).[/b] The zombie spews bile in 15-foot line. Each creature in that line must make a DC 12 Constitution saving throw, taking 17 ([5d6]) necrotic damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
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