This is homebrew, submitted by a member of the community.
Mole Queen
Mole Queen
Large BeastLarge BeastPassive Perception 17Darkvision 60ft., tremorsense 60ft.
Passive Perception 17
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Legendary Resistance (3/Day). If the Mole Queen fails a saving throw, it can choose to pass it instead.
[b][i]Legendary Resistance (3/Day).[/i][/b] If the Mole Queen fails a saving throw, it can choose to pass it instead.
Actions
Multiattack. The Mole Queen makes two claw attacks or a Claw and a Dive or Surface attack.
Dive. The Mole Queen dives into the ground, starting its burrow. All creatures within 10 ft of the Queen make a DC 18 Dex Save, taking 3d10 + 6 bludgeoning damage on a failed save, and half on a successful save. Any prone creatures automatically fail the save.
Surface. The Mole Queen surfaces from her burrow into any space, even those occupied by other creatures. All creatures are forced out of her space. Any creature within 10 ft. of the mole when she surfaces must make a DC 18 Dex save. All that failed the save take 3d10 +6 bludgeoning, and must make a DC 18 Str save or be knocked prone. All that passed the save take half and are not knocked prone. Prone creatures automatically fail the save.
Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit:2d10+6 slashing damage.
[i][b]Multiattack.[/b][/i] The Mole Queen makes two claw attacks or a Claw and a Dive or Surface attack.
[i][b]Dive.[/b][/i] The Mole Queen dives into the ground, starting its burrow. All creatures within 10 ft of the Queen make a DC 18 Dex Save, taking [3d10 + 6] bludgeoning damage on a failed save, and half on a successful save. Any prone creatures automatically fail the save.
[i][b]Surface.[/b][/i] The Mole Queen surfaces from her burrow into any space, even those occupied by other creatures. All creatures are forced out of her space. Any creature within 10 ft. of the mole when she surfaces must make a DC 18 Dex save. All that failed the save take [3d10 +6] bludgeoning, and must make a DC 18 Str save or be knocked prone. All that passed the save take half and are not knocked prone. Prone creatures automatically fail the save.
[i][b]Claw.[/b] Melee Weapon Attack:[/i] +10 to hit, reach 10 ft., one target. [i]Hit:[/i][2d10+6] slashing damage.
Legendary Actions
The Mole Queen can take 2 Legendary Actions per round.
Tremor. If the Mole Queen is burrowing, she can tremor the earth, shaking all those standing on it. If she is surfaced, she stomps the ground, causing the same effects. All grounded creatures within 60 ft. of the Mole Queen must make a DC 17 Con Saving throw. On a failed save, the creature takes 3d6 + 4 fall damage, falling to the ground and becoming prone. No effects occur on a successful save.
The Mole Queen can take 2 Legendary Actions per round.[i][b]Tremor.[/b][/i] If the Mole Queen is burrowing, she can tremor the earth, shaking all those standing on it. If she is surfaced, she stomps the ground, causing the same effects. All grounded creatures within 60 ft. of the Mole Queen must make a DC 17 Con Saving throw. On a failed save, the creature takes [3d6 + 4] fall damage, falling to the ground and becoming prone. No effects occur on a successful save.
Details
The Mole Queen is a benign creature, not really concerning herself with those on the surface. However, mole queens live for hundreds of years, allowing them to accrue a depth of wisdom about the environment. Mole queens are territorial, but do not seek to kill those walking on their land. Instead, she hopes to intimidate, and will not chase after fleeing adventurers. The Mole Queen is a benign creature, not really concerning herself with those on the surface. However, mole queens live for hundreds of years, allowing them to accrue a depth of wisdom about the environment. Mole queens are territorial, but do not seek to kill those walking on their land. Instead, she hopes to intimidate, and will not chase after fleeing adventurers.Shout outs: Stacey, Woxper Rabbit, Yuki, ShortyMcgibble, Mr. Vinclair, Alice Downing, casey wilson, Rosa Hendrie, connor howard, Knot Sure, Sarah Banford, Alex Lavigne, Rae Frost, mtnman1979@aol.com, Abbythedesigner, Parker VanDerMeide, KFB_Patreon, teszt, Alex Reyes, David Davidson, eric sun, Kayleigh Sulin, Benoit David Baillargeon, Lumberjon, Baron Sullivan, daloky, Jordan Jorgensen, Jason Wenneman, Mike Kemmerer, shortybach, Katherine Ekes Lewing, Matthew payne, Jacob Plummer, RiGarou, Rebecca Montelli, jason baldrick, Logan Patterson, Gage Lahr, H, Sagwopper, John Karels, wintersanctuary, Dylan Williams, Donovan Nordick, Snowy Snow, Jakasaras 4che, Nahellion, Vanessa, Ben Pytlik, Robert D O'Dell, Cooper Clements, Scarlett, Chris Francis, Alexander Garcia, Meghan Hoopes, Cameron Kleine, Serena Verden, Alexander Griffiths, SnipsGTI, Amelia, Brian Sousa, bilbens baggo, Stuart, IbKelek, Galygious, Nicole Patten, Clementine Turner, ted valen, T. Alexander, Tim Mason, Micheal Green, Darren Hilbring, Gannon Dubay, George V Crain, Brian allbritton, Aaron Teupe, Moonstone, Megan Haines, Matthew Newton, Celso R Garcia III, Felix Schmäche, Corwin Lum, John, Rob Garner, Miss Zilla M, Matt Houghton, Rune Anjum, Brice Carpenter, Jordan Brazeal, Jake Lane, Adam Ruiz, Daniel Whelan, Conor Quinn, Nathan Tracy, Balanced Game Review, Jordan Fountain, Stefan Gottschalk's, Bartis Edmond Hawley-Wall, Kyler Havard, Zealot23, Nich Smith, Chris Mulvihill, Keaton Permenter, Shazear, Leanna Orr, John Nazario, Gary, Gordon Alexander Fallon, Max Puplett
Their contribution stands as a beacon of hope for all adventurers!