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Duergar Stone Guard

Duergar Stone Guard

Medium humanoid (dwarf), lawful evilMedium humanoid (dwarf), lawful evil
Armor Class 20 (splint, shield)20 (splint, shield)
[~<13]
+/-/*
Hit Points 55 (6d8+12)55 ([6d8+12])
[~1-6]
Speed 25 ft.25 ft.

STR
18 (+4)
DEX
9 (-1)
CON
16 (+3)
INT
11 (+0)
WIS
10 (+0)
CHA
9 (-1)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances poison
Damage Immunities
Condition Immunities
Gear
Senses darkvision 120 ft.darkvision 120 ft.
Languages Dwarvish, UndercommonDwarvish, Undercommon
PB +2
Challenge 3 (700 XP)

[+instructions]

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Duegar Metalwork. The duegar Stone Guard's splint armour reduces all bludgeoning and slashing damage by 1, and its piercing melee weapons deal an additional 1 point (already included below).

[b]Duergar Resilience.[/b] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

[b]Sunlight Sensitivity.[/b] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Duegar Metalwork.[/b] The duegar Stone Guard's splint armour reduces all bludgeoning and slashing damage by 1, and its piercing melee weapons deal an additional 1 point (already included below).

Actions

[~Hit +2, DC <13, DPR 0-1]

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d8+5) piercing damage, or 11 (2d8+5) piercing damage while enlarged.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage, or 9 (2d6+2) piercing damage while enlarged.

Spark Shield Parry (Recharge d6: 4-6). When an opponent attacks and misses the duegar Stone Guard with a melee attack, the attack is parried with its electrified shield that causes melee weapons to drive a charge back to their users, numbing their arms. The duegar Stone Guard's next attack against this opponent has advantage.

[b]Enlarge (Recharges after a Short or Long Rest).[/b] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

[b]War Pick.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 6 ([1d8+5]) piercing damage, or 11 ([2d8+5]) piercing damage while enlarged.

[b]Javelin.[/b] Melee or Ranged Weapon Attack: [+7] to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 ([1d6+2]) piercing damage, or 9 ([2d6+2]) piercing damage while enlarged.

[b]Spark Shield Parry (Recharge [d6]: 4-6).[/b] When an opponent attacks and misses the duegar Stone Guard with a melee attack, the attack is parried with its electrified shield that causes melee weapons to drive a charge back to their users, numbing their arms. The duegar Stone Guard's next attack against this opponent has advantage.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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