Kassoon

This is homebrew, submitted by a member of the community.

Duergar

Duergar

Medium humanoid (dwarf), Lawful EvilMedium humanoid (dwarf), Lawful Evil
Armor Class 16 (Scale Mail, Shield)16 (Scale Mail, Shield)
[~<13]
+/-/*
Hit Points 26 (4d8+4)26 ([4d8+4])
[~1-6]
Speed 25 ft.25 ft.

STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
9 (-1)

Token URL:
Saving Throws
Skills
Damage Vulnerabilities
Damage Resistances Poison
Damage Immunities
Condition Immunities
Senses Darkvision 120 Ft., passive Perception 10Darkvision 120 Ft., passive Perception 10
Languages Dwarvish, UndercommonDwarvish, Undercommon
PB +2
Challenge 1 (200 XP)

[+instructions]

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

[b]Duergar Resilience.[/b] The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

[b]Sunlight Sensitivity.[/b] While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

[~Hit +2, DC <13, DPR 0-1]

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick (Enlarged). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d8+2) piercing damage. while enlarged

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8+2) piercing damage.

Javelin (Enlarged). Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (2d6+2) piercing damage. while enlarged
Javelin (Enlarged). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (2d6+2) piercing damage. while enlarged
Javelin. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6+2) piercing damage.

Javelin. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6+2) piercing damage.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

[b]Enlarge (Recharges after a Short or Long Rest).[/b] For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

[b]War Pick (Enlarged).[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: ([2d8+2]) piercing damage. while enlarged
[b]War Pick.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: ([1d8+2]) piercing damage.

[b]Javelin (Enlarged).[/b] Ranged Weapon Attack: [+4] to hit, reach 30/120 ft., one target. Hit: ([2d6+2]) piercing damage. while enlarged
[b]Javelin (Enlarged).[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: ([2d6+2]) piercing damage. while enlarged
[b]Javelin.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: ([1d6+2]) piercing damage.
[b]Javelin.[/b] Ranged Weapon Attack: [+4] to hit, reach 30/120 ft., one target. Hit: ([1d6+2]) piercing damage.

[b]Invisibility (Recharges after a Short or Long Rest).[/b] The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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