This is homebrew, submitted by a member of the community.
Skulk
Skulk
Medium humanoid, chaotic neutralMedium humanoid, chaotic neutral
Fallible Invisibility. The skulk is invisible. This invisibility can be circumvented by three things:
- The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
- The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
- Humanoid children, aged 10 and under, can see through this invisibility.
Trackless. The skulk leaves no tracks to indicate where it has been or where it's headed.
[b]Fallible Invisibility.[/b] The skulk is invisible. This invisibility can be circumvented by three things:
[*]The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface.
[*]The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
[*]Humanoid children, aged 10 and under, can see through this invisibility.
[b]Trackless.[/b] The skulk leaves no tracks to indicate where it has been or where it's headed.
Actions
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 ([ld4+4]) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 (2d6) necrotic damage.
[b]Claws.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 6 ([ld4+4]) slashing damage. If the skulk has advantage on the attack roll, the target also takes 7 ([2d6]) necrotic damage.
Legendary Actions
Details
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