Kassoon

The Paradox

Medium Humanoid, lawful evil
Armor Class 15
Hit Points 225225
Speed 30 ft
STR
16 (+3)
DEX
19 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
16 (+3)

Saving Throws dexterity, intelligence dexterity, intelligence
Skills perception (+9), Insight (+9), Stealth (+9) perception (+9), Insight (+9), Stealth (+9)
Damage Vulnerabilities Light
Damage Resistances fire, bludgeoning, piercing, and, slashing, from nonmagical attacks
Damage Immunities necrotic
Condition Immunities charmed, poisoned charmed, poisoned
Senses darkvision 60 ft.,darkvision 60 ft.,
Languages common, etherian
Challenge 13 (10,000 XP)

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Etherial: All attacks against the Paradox have disadvantage

Etherian expertise: all the Paradox’s weapons are counted as if they are finesse

Magic weapons: the Paradox’s weapon attacks are Magical

Magic resistance: the Paradox has advantage on saving throws against spells and other effects

Etherial: All attacks against the Paradox have disadvantage

Etherian expertise: all the Paradox’s weapons are counted as if they are finesse

Magic weapons: the Paradox’s weapon attacks are Magical

Magic resistance: the Paradox has advantage on saving throws against spells and other effects

Actions

Multiattack: the Paradox makes 2 melee weapon attacks if he can, and 2 ranged weapon attacks if he can.

Crossbow of etheriam: Ranged weapon attack: +9 to hit, reach 30/120 ft., one creature. Hit 3d8 piercing damage plus 2d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours

Etherian warlord sword: melee weapon attack: +9 to hit, reach 5 ft., one creature. Hit 3d6 slashing damage plus 3d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours

Fist of souls: melee weapon attack: +9 to hit, reach 1 ft., one creature Hit: the target must succeed on a DC 20 constitution saving throw and a DC 20 wisdom saving throw, if it succeeds one but not the other then nothing happens, if they succeed both then the Paradox takes 4d6 force damage, if they fail both then their soul is sucked into the Paradox’s bottle the Paradox now has 1 soul, and any creature with 200 or less hit points dies instantly, if the creature has more than 200 hit points then they lose halve of their maximum hit points

Reactions

Eye of the paradox: when an attack hits any friendly Etherian’s within 50 ft of the Paradox then he may use his reaction to have that Etherian immune to the type of damage that would be inflicted on him for this round

Multiattack: the Paradox makes 2 melee weapon attacks if he can, and 2 ranged weapon attacks if he can.

Crossbow of etheriam: Ranged weapon attack: +9 to hit, reach 30/120 ft., one creature. Hit 3d8 piercing damage plus 2d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours

Etherian warlord sword: melee weapon attack: +9 to hit, reach 5 ft., one creature. Hit 3d6 slashing damage plus 3d6 necrotic damage. The target must succeed on a DC 18 constitution saving throw or is effected by the curse of etheriam if the creature succeeds the saving throw then they cannot be effected by the curse of etheriam for another 6 hours

Fist of souls: melee weapon attack: +9 to hit, reach 1 ft., one creature Hit: the target must succeed on a DC 20 constitution saving throw and a DC 20 wisdom saving throw, if it succeeds one but not the other then nothing happens, if they succeed both then the Paradox takes 4d6 force damage, if they fail both then their soul is sucked into the Paradox’s bottle the Paradox now has 1 soul, and any creature with 200 or less hit points dies instantly, if the creature has more than 200 hit points then they lose halve of their maximum hit points

Reactions

Eye of the paradox: when an attack hits any friendly Etherian’s within 50 ft of the Paradox then he may use his reaction to have that Etherian immune to the type of damage that would be inflicted on him for this round

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
l/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10lll-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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