This is homebrew, submitted by a member of the community.
Etherian
Etherian
Medium undead, chaotic evilMedium undead, chaotic evil- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Incorporeal Movement: the Etherian can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside a creature or object
Etherial: All attacks against the Etherian have disadvantage
Etherian expertise: all the Etherians weapons are counted as if they are finesse
Sunlight sensitivity: While in sunlight, the Etherian has disadvantage on attack rolls, as well as wisdom (perception) checks that rely on sight.
Incorporeal Movement: the Etherian can move through other creatures and objects as if they were difficult terrain. It takes 1d10 force damage if it ends its turn inside a creature or object
Etherial: All attacks against the Etherian have disadvantage
Etherian expertise: all the Etherians weapons are counted as if they are finesse
Sunlight sensitivity: While in sunlight, the Etherian has disadvantage on attack rolls, as well as wisdom (perception) checks that rely on sight.
Actions
Life drain: Melee spell attack: +4 to hit, reach 5 ft., one creature. Hit 3d6 necrotic damage. The target must succeed on a DC 10 constitution saving throw or its hit points maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit points maximum to 0. If this creature moved during its turn then it cannot attack with this spell
Etherian flail: melee weapon attack: +4 to hit, reach 5 ft., one creature. Hit: 2d6 necrotic damage. The target must succeed on a DC 10 constitution saving throw or its hit points maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit points maximum to 0
Life drain: Melee spell attack: +4 to hit, reach 5 ft., one creature. Hit 3d6 necrotic damage. The target must succeed on a DC 10 constitution saving throw or its hit points maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit points maximum to 0. If this creature moved during its turn then it cannot attack with this spell
Etherian flail: melee weapon attack: +4 to hit, reach 5 ft., one creature. Hit: 2d6 necrotic damage. The target must succeed on a DC 10 constitution saving throw or its hit points maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit points maximum to 0
Legendary Actions
Details
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