This is homebrew, submitted by a member of the community.
Brahma Lutier
Brahma Lutier
Medium humanoid (elf), NeutralMedium humanoid (elf), Neutral- You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3.
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Spellcasting. Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She has the following bard spells prepared:
- Cantrips (at will): mage hand, message, vicious mockery
- 1st level (4 slots): charm person, heroism, illusory script, sleep, unseen servant
- 2nd level (3 slots): cloud of daggers, invisibility
Fey Ancestry. Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.
Taunt (2/Day). Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.
[b]Spellcasting.[/b] Brahma is a 4th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, [+5] to hit with spell attacks). She has the following bard spells prepared:
[*]Cantrips (at will): [spell]mage hand[/spell], [spell]message[/spell], [spell]vicious mockery[/spell]
[*]1st level (4 slots): [spell]charm person[/spell], [spell]heroism[/spell], [spell]illusory script[/spell], [spell]sleep[/spell], [spell]unseen servant[/spell]
[*]2nd level (3 slots): [spell]cloud of daggers[/spell], [spell]invisibility[/spell]
[b]Fey Ancestry.[/b] Brahma has advantage on saving throws against being charmed, and magic can't put her to sleep.
[b]Taunt (2/Day).[/b] Brahma can use a bonus action to target one creature she can see within 30 feet of her. If the target can hear Brahma, it must succeed on a DC 13 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of Brahma's next turn.
Actions
War Lute. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Song of Domination (3/Day). Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
[b]War Lute.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 5 ([1d6 + 2]) slashing damage.
[b]Song of Domination (3/Day).[/b] Brahma targets one creature that can see or hear her, which must succeed on a DC 13 Wisdom saving throw or be charmed by her for 1 minute. The target can repeat the save at the end of each of its turns, ending the effect on itself on a success. It has disadvantage on these saves if being charmed by Brahma is something the target openly or secretly desires. For 1 hour after the charm effect ends, the target has disadvantage on Intelligence, Wisdom, or Charisma checks made as part of a contest with Brahma.
Legendary Actions
Details
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