Kassoon
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Exploration Map

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Locations

1

Description | New Events
Sights: Great stone wall, intact, with tower fortifications spaced at one-mile intervals.

2

Description | New Events
Sights: A hunter (scout) who was lured here by their prey.

3

Description | New Events
Sights: A druid.

4

Description | New Events
Sights: A stream of cool, clean water flowing between the trees

5

Description | New Events
Sights: On top of this hill is a pool surrounded with stone. The water is always cool, and at night the full moon can always be seen in its reflection, regardless of clouds or moon cycle.

6

Description | New Events
Sights: A buzzard alights atop a stone or statue nearby and makes disgusting noises at the party, drops a half-eaten zombie part, then flies away. The body-part has a tattoo or a piece of jewelry (worth 100gp or less) or something relating to the plot.

7

Description | New Events
Sights: A minor noble with servants seeks a wedding gift. Spots something valuable on PCs and wants to buy it.

8

Description | New Events
Sights: A group of 3 standing stones with anxiety. When encountered in their clearing, they will disappear once all eyes are off them. Careful inspection will reveal them to hiding nearby – peeking from behind a nearby tree, bottom of a lake, hidden by bushes, behind where the party is now looking, etc. If discovered, they disappear again if not observed. The stones are not malicious, and do not harm the party. They would just rather you all left them alone.

9

Description | New Events
Sights: Wild magic zone (cause Wild Magic Surge whenever a spell is cast).

10

Description | New Events
Sights: One of the carts in a traveling circus has broken down with one of its wheels having snapped, the jester trying to help is not very helpful.

11

Description | New Events
Sights: A ranger (scout) searching for a missing companion, lover, or long-lost ancestor.

12

Description | New Events
Sights: A garden from a former ancient culture, which vanished out of unknown reasons. One of the only things found was this tree garden. Are the trees made of stone or turned to, no one knows.

13

Description | New Events
Sights: A cliff that has been entirely covered in paint from hundreds of people.

14

Description | New Events
Sights: A small but clearly once-bustling town lays abandoned inside of a titan’s skull. The skull is half buried in the sand; its eye sockets and mouth aim up at an angle. Walking through its mouth is the only way to enter the town. The skull looks to be that of an enormous version of whatever scariest creature lives in that area. It provides ample shade during most of the day.

15

Description | New Events
Sights: An old weathered statue of a god with beautiful gems inlaid and surrounded with wicker basket offerings of gold, flowers, food, and trinkets. Stealing from the statue result in a curse (permanent level of exhaustion) from the deity until either greater restoration is cast on the thief or they repent and make an offering of twice the amount stolen. Award inspiration for respectful offerings or prayers given to the statue.

16

Description | New Events
Sights: A roadside corpse.

17

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

18

Description | New Events
Sights: The spirit of a dead chef appears and asks the party to prepare a meal he has never seen before.

19

Description | New Events
Sights: An abandoned graveyard (there's minor treasure in a crypt, guarded by undead).

20

Description | New Events
Sights: Plundered burial mound or pyramid.

21

Description | New Events
Sights: A grove of Primal Fruit (Tasha's pg. 168).

22

Description | New Events
Sights: An incredibly detailed, broken bust of a young wood elf, bearing a red crown. Its nose and left ear are missing and where its left eye should be, the socket is destroyed, and a monstrously decomposed snake eye can be found. The base has a bronze plaque which reads (in broken Celestial): ‘The only one truly meant to rule’, followed by a name which seems scratched out.

23

Description | New Events
Sights: An evil race (drow, monster, etc) is being executed.

24

Description | New Events
Sights: A large whale skeleton surrounded by petunias. The whale is miles away from the sea and the petunias aren’t native to this location.

25

Description | New Events
Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.

26

Description | New Events
Sights: A clear pool of water with 4 sleeping animals lying around its edge

27

Description | New Events
Sights: A gigantic stone carving of a toad’s head, crumbling, half-buried, and covered in moss.

28

Description | New Events
Sights: Intact circle of standing stones.

29

Description | New Events
Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.

30

Description | New Events
Sights: A religious procession.

31

Description | New Events
Sights: A Mimic Colony (Tasha's pg. 167).

32

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

33

Description | New Events
Sights: Giant crystal shard protruding from the ground.

34

Description | New Events
Sights: Wrecked ship, which might be nowhere near water.

35

Description | New Events
Sights: Totem pole.

36

Description | New Events
Sights: A smooth stone with a bunch of growing moss on it. Touching the stone with a bare hand results in the moss slowly moving to wherever was touched. On the stone are several handprints and doodles perfectly covered over with the moss.

37

Description | New Events
Sights: A band of blind cultists go by, quietly chanting eerie hymns.

38

Description | New Events
Sights: A grove of Primal Fruit (Tasha's pg. 168).

39

Description | New Events
Sights: Dead magic zone (similar to antimagic field).

40

Description | New Events
Sights: On top of this hill is a pool surrounded with stone. The water is always cool, and at night the full moon can always be seen in its reflection, regardless of clouds or moon cycle.

41

Description | New Events
Sights: A 15ft tall stone hand stretches from the ground, reaching for the sky.

42

Description | New Events
Sights: There’s a half-buried village in the sand, with sandstone walls being the only remnants… except for one house, which has a simple roof and door carved into the stone.

43

Description | New Events
Sights: An Awakened Shrub with a whimsical accent demands to know why this group of ruffians is making so much racket.

44

Description | New Events
Sights: Ruined or toppled circle of standing stones.

45

Description | New Events
Sights: At a crossroads sits an unusual statue, made of stone it stands over 10 feet tall and has arms sticking out in every direction with their palm turned upwards. In nearly every hand there is a candle, some still lit but most are fully melted. Placing a candle in one of the hands and lighting it will give the player the blessing of ‘A helping hand.’ When a player next fails a roll, they may roll an additional d6 and add it to their total.

46

Description | New Events
Sights: A small waterfall that appears to reverse direction on every night with a bright full moon, running up instead of down.

47

Description | New Events
Sights: A fifteen-foot statue of a girl unmarred by time. Next to her are the shattered remains of another statue, close enough that the body may have once held her outstretched hand. The feet of this larger statue are all that remain affixed to the earth – the rest is scattered throughout the clearing. Water, clean and pure, travels down her face in steady rivulets but leaves no erosion there.

48

Description | New Events
Sights: A Mimic Colony (Tasha's pg. 167).

49

Description | New Events
Sights: Field of petrified soldiers or other creatures.

50

Description | New Events
Sights: A limping bailiff and his badly beaten prisoner are walking down the road. The man is being returned to jail for theft and assaulting a member of justice. The prisoner claims that he was only stealing bread to avoid starvation and was defending himself from an overzealous bailiff. The prisoner swears on his honor that if the party pays his fine of 25 gold pieces that he will stay with the group to work off the debt by being the party’s servant. He originally offers his services for one gold per day but is willing to haggle. If the fine is paid the prisoner stays with the party for only half of any agreed time before attempting to run away in the night.

51

Description | New Events
Sights: Field of petrified soldiers or other creatures.

52

Description | New Events
Sights: A broken but thick 15ft wide half-circle embedded to the ground made of quartz and intricately laced with gold strips. An assortment of precious gems are embedded in its surface. Any attempt to collect and/or destroy this construct will cause severe psychic damage and a loud high-pitched tone to play loudly. The half-circle aligns perfectly with sunset/sunrise and every time it does, the most beautiful flute melody plays that is sourceless.

53

Description | New Events
Sights: A bridgekeeper who demands the party's best jokes to cross.

54

Description | New Events
Sights: It’s an oak tree with the word hope carved into it in large letters. No one knows who did it or why, but it’s turned into a useful landmark for the local village.

55

Description | New Events
Sights: A farmer returning from town with his three daughters is seen on the side of the road huddled beneath their damaged cart. The family has been attacked by a swarm of stirges as the evidenced by the presence of a stirge, bludgeoned with a shovel. The family asks the party to escort them the remainder of the way home. Their home is an hours walk out of the way for the party and an hour is needed to fix the cart.

56

Description | New Events
Sights: A druid searching for herbs, mushrooms, or seeds found only in this region.

57

Description | New Events
Sights: A traveling merchant that loves to watch games but also likes things balanced. Tells the party that if they can play a chess game where the outcome is a draw he will give them an award. Let the players play a game of chess, and if they get a draw give them a prize.

58

Description | New Events
Sights: A troupe of entertainers, led by an overdressed and curious Elf. The Elf is a ring leader in a traveling circus of sorts and is always looking for new and exciting acts for his traveling performances. The Elf will pay top gold for any such acts or items that he can use in his shows.

59

Description | New Events
Sights: A small shack almost hidden by the deep forest. The interior is empty aside from a large cast-iron oven.

60

Description | New Events
Sights: Wrecked ship, which might be nowhere near water.

61

Description | New Events
Sights: Boulder carved with talking faces.

62

Description | New Events
Sights: The ancient ruins of a strangely ‘modern-looking’ tavern located in the deepest patches of forest. No path leads to it, no other buildings or ruins are found besides it, but dozens of deformed footsteps can be found heading out of the site. At night, the faint, muffled sound of a single viol can be heard coming out of the muddy floor.

63

Description | New Events
Sights: Field of petrified soldiers or other creatures.

64

Description | New Events
Sights: Ruined or toppled obelisk.

65

Description | New Events
Sights: An entrance to the Underdark.

66

Description | New Events
Sights: A Feywild crossing (DMG pg. 50).

67

Description | New Events
Sights: For a few hundred feet, wherever the characters step, flowers bloom and emit soft light.

68

Description | New Events
Sights: Razorvine. AC 11, HP 25, immunity to bludgeon, pierce, psychic. On contact, DC 10 Dex save or take 1d10 slashing damage.

69

Description | New Events
Sights: An ornate, but empty, chest of silver and pearl sitting by the road. It will not move by any means.

70

Description | New Events
Sights: An obelisk, comprised of rose quartz and decorated with sylvan runes, appears to be of fey origin. it is surrounded in a 120-foot field of wild magic.

71

Description | New Events
Sights: A trail of breadcrumbs appears on the side of the road. If the party follows it, they eventually find an advertisement for the local village jester inscribed on the side of a tree.

72

Description | New Events
Sights: A cleric comes down the path followed by a small retinue of acolytes, full of confidence. The acolytes are convinced that the cleric they follow has been bestowed with powers from the gods. In reality he has routinely gotten lucky with every miracle he has performed. The acolytes wish to see his strength in action and vehemently challenge the party on his behalf to a gentleman’s duel. The cleric, unable to say no to the wishes of his followers, confides in secret to the party that he has no powers and begs them to let him win.

73

Description | New Events
Sights: Ancient tree containing a trapped spirit.

74

Description | New Events
Sights: Great stone arch.

75

Description | New Events
Sights: A roadside corpse.

76

Description | New Events
Sights: An Awakened Shrub with a whimsical accent demands to know why this group of ruffians is making so much racket.

77

Description | New Events
Sights: A small clearing in a forest, near a cave mouth, contains dozens of statues of humanoid creatures, many armed & armored, all with looks of surprise & horror on their stone faces.

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