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Random Dungeon Generator

Looking for a full map? Try the Dungeon Map Generator

Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.

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Dungeon Start

Dungeon Type: Stronghold (Click to make random). or choose:

Starting Area: Passage, 10ft. wide; four-way intersection
Description

Noises: Whispering
Air: Clear and drafty
Odors: Dank or moldy

Purpose: Storage for mundane goods and supplies
Current state: Stripped bare
Contents: Monster (random creature) guarding treasure hoard found in a loose stone

Possible feature: Bones; Water, trickle; Dust
Possible furnishings: Table, long; Bag; Charcoal
(Religious) Possible furnishings: Robes; Whistle, Altar
(Mage) Possible furnishings: Stand; Prayer rug; Brazier
Possible personal items: Pipe, smoking; Yarn; Flask or jar

Passages

Passage Width: 40ft. wide, 20ft. high, gallery 10ft. above floor allows access to level above / Leads to: Chamber

Extra passages (if necessary):


2nd Passage Width: 40ft. wide, 20ft. high, gallery 10ft. above floor allows access to level above / Leads to: Continue straight 20ft., side passage to the left, then an additional 10 ft. ahead

3rd Passage Width: 20 ft. / Leads to: Chamber

4th Passage Width: 40ft., with pillars / Leads to: Continue straight 20ft., comes to a dead end; 10 percent chance of a secret door

Doors

Door: Wooden / Leads to: False door with trap

Extra doors (if necessary):
Door 2: Wooden / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 3: Wooden / Leads to: Chamber
Door 4: Stone, barred or locked / Leads to: Chamber
Door 5: Wooden / Leads to: Chamber
Door 6: Wooden, barred or locked / Leads to: Passage 20 ft. straight ahead

Chamber (Rooms)

Whenever a passage, door, or anything else results in a chamber, use one of these.

Dimensions: Octagon, 60 x 60 ft.
Number of exits: 3
Exit locations: Wall opposite entrance / Same wall as entrance / Wall left of entrance /
Exit types: Door / Corridor, 10ft. long / Door /

Description
Purpose: Study, including a writing desk
Current state: Rubble, ceiling partially collapsed
Contents: Monster (pet or allied creature)

Possible feature: Slime (harmless); Cobwebs; Dagger hilt
Possible furnishings: Table, long; Workbench; Pillow
(Religious) Possible furnishings: Statue; Holy or unholy symbol, Shrine
(Mage) Possible furnishings: Tripod; Drum; Candlesticks
Possible personal items: Bowl; Decanter; Book

Stairs

Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.

Stair Type: Chimney up two levels to a passage 20ft. long

Contents

Whenever a container or book is generated, use this to determine its contents

Container Contents: Grains
Book, Scroll, or Tome: Letter

Monster

Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).

Motivation: Recover from a battle
Personality: Joker; taunts its enemies.

Random Hazards

Hazard: Brown mold (Frigid temperature. DC 12 Con, 4d10 cold damage, half on save. Immune to fire, causes it to expand. Destroyed by cold)

Random Obstacles

Obstacles block or hamper progress and can affect more than one room.

Obstacle: Reverse gravity effect causes creatures to fall toward the ceiling

Random Traps

Trap Generator

Trigger: Moved through (doorway, hallway)
Severity: Deadly (DC 17, +12 to-hit)
Effect: Magic missiles shoot from a statue or object

Damage
Level 1-4: 4d10
Level 5-10: 10d10
Level 11-16: 18d10
Level 17-20: 24d10

Random Tricks

Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.

Object: Burning fire
Effect: Induces greed

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