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Random Dungeon Generator

Looking for a full map? Try the Dungeon Map Generator

Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.

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Dungeon Start

Dungeon Type: Stronghold (Click to make random). or choose:

Starting Area: Square, 20 x 20ft.; door on two walls, passage on third wall, secret door on fourth wall
Description

Noises: Sneezing
Air: Clear, with mist covering floor
Odors: Rotting vegetation

Purpose: Banquet room for hosting celebrations and guests
Current state: Stripped bare
Contents: Random Obstacle

Possible feature: Chain, corroded; Mold (common); Slime (harmless)
Possible furnishings: Stool, normal; Bench; Pipe (large cask, 105 gallons)
(Religious) Possible furnishings: Cloth, altar; Pulpit, Robes
(Mage) Possible furnishings: Robes; Rail; Vestments
Possible personal items: Flagon, mug, or tankard; Bandages; Washcloth

Passages

Passage Width: 20 ft. / Leads to: Continue straight 20ft., then the passage turns right and continues 10ft.

Extra passages (if necessary):


2nd Passage Width: 40ft. wide, 20ft. high, gallery 10ft. above floor allows access to level above / Leads to: Chamber

3rd Passage Width: 10 ft. / Leads to: Continue straight 30ft., no doors or side passages

4th Passage Width: 10 ft. / Leads to: Diagonal passage to the left for 30 ft (or straight then turn left)

Doors

Door: Secret door, barred or locked / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left

Extra doors (if necessary):
Door 2: Wooden / Leads to: Chamber
Door 3: Stone / Leads to: Passage 20 ft. straight ahead
Door 4: Wooden / Leads to: Diagonal (or turn) Passage 20 ft. to the right
Door 5: Wooden / Leads to: Chamber
Door 6: Wooden / Leads to: Diagonal (or turn) Passage 20 ft. to the right

Chamber (Rooms)

Whenever a passage, door, or anything else results in a chamber, use one of these.

Dimensions: Octagon, 60 x 60 ft.
Number of exits: 3
Exit locations: Wall right of entrance / Wall opposite entrance / Wall opposite entrance /
Exit types: Corridor, 10ft. long / Corridor, 10ft. long / Door /

Description
Purpose: Gallery for the display of expensive works of art and trophies
Current state: Ashes, contents mostly burned
Contents: Monster (pet or allied creature)

Possible feature: Iron bar, bent and rusted; Sticks; Dampness, wall
Possible furnishings: Fresco; Table, long; Chair, plain
(Religious) Possible furnishings: Font; Tripod, Altar
(Mage) Possible furnishings: Shrine; Tripod; Lamp
Possible personal items: Bottle; Food; Vial

Stairs

Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.

Stair Type: Down two levels to a passage 20ft. long

Contents

Whenever a container or book is generated, use this to determine its contents

Container Contents: Crystals
Book, Scroll, or Tome: Catalog

Monster

Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).

Motivation: Seek an item in the dungeon
Personality: Fanatic; ready to die fighting.

Random Hazards

Hazard: Shrieker

Random Obstacles

Obstacles block or hamper progress and can affect more than one room.

Obstacle: Flooding leaves 2d10 ft. of water in the area; create nearby upward-sloping passages, raised floors, or rising stairs to contain the water

Random Traps

Trap Generator

Trigger: Looked at (mural, arcane symbol)
Severity: Dangerous (DC 15, +6 to-hit)
Effect: Darts shoot out of an opened chest

Damage
Level 1-4: 2d10
Level 5-10: 4d10
Level 11-16: 10d10
Level 17-20: 18d10

Random Tricks

Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.

Object: Furniture
Effect: Grants a wish

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