Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Maze (Click to make permanent). or choose:
Starting Area: Passage, 10ft. wide; four-way intersection
Description
Noises: Rattling
Air: Clear and damp
Odors: Earthy
Purpose: Pen or prison accessible only by secret door, used to hold captives condemned to the maze
Current state: Ashes, contents mostly burned
Contents: Monster (random creature) guarding treasure hoard found in behind furniture
Possible feature: Ashes; Pole, broken (5 ft. long); Dust
Possible furnishings: Charcoal; Wood billets; Chair, plain
(Religious) Possible furnishings: Holy or unholy symbol; Columns or pillars, Idol
(Mage) Possible furnishings: Incense burner; Mosaic; Altar
Possible personal items: Scroll; Fork; Flagon, mug, or tankard
Passages
Passage Width: 30 ft. / Leads to:
Chamber
Extra passages (if necessary):
2nd Passage Width:


3rd Passage Width:


4th Passage Width:


Doors
Door: Wooden / Leads to: Chamber
Extra doors (if necessary):
Door 2: Secret door, barred or locked / Leads to: Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 3: Secret door / Leads to: Passage 20 ft. straight ahead
Door 4: Stone, barred or locked / Leads to: Chamber
Door 5: Iron, barred or locked / Leads to: Chamber
Door 6: Wooden / Leads to: Chamber
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions: Rectangle, 30 x 40 ft.
Number of exits: 4
Exit locations: Wall opposite entrance / Wall opposite entrance / Wall opposite entrance / Wall opposite entrance /
Exit types: Door / Door / Corridor, 10ft. long / Corridor, 10ft. long /
Description
Purpose: Guard room for sentinels that patrol the maze
Current state: Holes, floor partially collapsed
Contents: Monster (dominant inhabitant) guarding treasure hoard found in behind furniture
Possible feature: Teeth or fangs, scattered; Cobwebs; Water, large puddle
Possible furnishings: Blanket; Closet (wardrobe); Pallet
(Religious) Possible furnishings: Candlesticks; Shrine, Holy or unholy symbol
(Mage) Possible furnishings: Shrine; Shrine; Rail
Possible personal items: Powder puff; Mirror; Casket (small)
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Chimney up two levels to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Crystals
Book, Scroll, or Tome: Book of myths
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Hide from enemies
Personality: Brave; stands its ground.
Random Hazards
Hazard: Violet fungus: This purplish mushroom uses root-like feelers growing from its base to creep across cavern floors. The four stalks protruding from a violet fungi's central mass are used to lash out at prey, rotting flesh with the slightest touch. Any creature killed by a violet fungus decomposes rapidly. A new violet fungus sprouts from the moldering corpse, growing to full size in 2d6 days.
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Blade barrier blocks passage
Random Traps
Trigger: Touched (doorknob, statue)
Severity: Dangerous (DC 12, +6 to-hit)
Effect: Symbol
Damage | |
---|---|
Level 1-4: | 2d10 |
Level 5-10: | 4d10 |
Level 11-16: | 10d10 |
Level 17-20: | 18d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Fresco
Effect: Casts geas on the characters
Shout outs: Stacey, TODD RICHARD, Brendan Reese, Josh Braden, Iofire, Caitlin W., Damon Carrington, zzz, Mario Pizzamiglio, Phil Mehl, Wesley Muncy, elijah D. maben, R., bruschkin, Vincent Drone, thea musing, Brian Nunziato, Matt Yates, Elisa Martinez, Ryan Flagg, Jade Arrowood, Angelo Anderson, Syn21, Dave Walker, Rhonda Seiter, Jonathan Lekse, Katie White, JollyGamer, Tiernan Greenman, Burlyfighter, Gillian Tolbert, David R Abbott, Rick Marsh, Brittany DeNicholas, Phillip Hash, Amanda Kettles, Lou Bliss, Sik Makoyi, Pythor Sen, Bryson Waits, Desedent, Irate The Pirate, Mark L, Siren, AstroLass, Lizzie, Michael Hamilton, Vedie V, Mylon Schroder, Nathan, Jordan Florez, Robert Rich, Rodney O'Dell, Robin Ellis-Foster, Jess, Lars Yell, Zee Livezey, Kevin, Kerry Melton, SallySparrow132, J, Millergendraft, Federica Frezza, Nick Soucy, Jeremiah Walker, Bryan Sheairs, chris wilson, Max Hops, Sarah Holland, Joshua David Maddox, Jennifer Smith, Liz Fontain, Ray Bissonnette, Joe Dalby, Matt Price, Nicholas Zamora, ShortyMcgibble, Mr. Vinclair, mtnman1979@aol.com, KFB_Patreon, eric sun, Kayleigh Sulin, Dani, Gundar Wez, Nahellion, Nicholas Hanke, bilbens baggo, Stuart, Brysen Packer, Maxwell Mayer, Gannon Dubay, Thobek, Aaron Teupe, Mage1X, XMrMonkyx ., Miss Zilla M, Jordan Brazeal, Kyle Clark, Jake Lane, Adam Ruiz, Phillip P Torchia, Stefan Gottschalk's, Remora Jewel, Connor, jeremy baisch, Daniel Edwards, Zealot23, Shane Andrews, Brandon Mußiq, CJMAXP, Lisa Tucker, KingHavok1217, Mx Charlie, Justin Snyder, Keaton Permenter, Zachary Burgess-Hicks, Steve Rosenlund, Ezzela1891, John Nazario, Gordon Alexander Fallon, Jason Clark, Trey Vickory
Their contribution stands as a beacon of hope for all adventurers!
