Random Dungeon Generator
Looking for a full map? Try the Dungeon Map Generator
Randomly generate parts of a dungeon on the fly, pieces are modular and fit together so you can even generate an entire dungeon this way. If you're generating from scratch, begin with a starting area and then add random doors and passages. Passages can connect to other passages, and should continue to be generated until they're all linked to doors, rooms, or dead-ends. Refresh to generate new things. You can also drag and drop pieces onto the grid map to build as you go.
Jump to a section:
- Dungeon Start
- Passages
- Doors
- Chamber (Rooms)
- Stairs
- Contents
- Monster
- Random Hazards
- Random Obstacles
- Random Traps
- Random Tricks
Dungeon Start
Dungeon Type: Tomb (Click to make permanent). or choose:
Starting Area:
Circle, 40ft. diameter; one passage in each cardinal direction; well in middle of room (might lead down to lower level)
Description
Noises: Coughing
Air: Clear and warm
Odors: Urine
Purpose: Guardroom, usually guarded by undead, constructs, or other creatures that don't need to eat or sleep
Current state: Used as a campsite
Contents: Empty room with treasure found in a pile of junk
Possible feature: Food scraps; Slime (harmless); Cobwebs
Possible furnishings: Fountain; Rug (small or medium); Cushion
(Religious) Possible furnishings: Idol; Columns or pillars, Offertory container
(Mage) Possible furnishings: Thurible; Font; Columns or pillars
Possible personal items: Horn, drinking; Basket; Razor
Passages
Passage Width:
30 ft. / Leads to:
Continue straight 20ft.; passage ends in a door
Extra passages (if necessary):
2nd Passage Width:
40ft., with pillars / Leads to:
Chamber3rd Passage Width:
10 ft. / Leads to:
Chamber4th Passage Width:
10 ft. / Leads to:
Continue straight 20ft., side passage to the left, then an additional lO ft. ahead
Doors
Door: Iron / Leads to:
Stairs (if not multi-level then reroll)
Extra doors (if necessary):
Door 2: Wooden / Leads to:
Chamber
Door 3: Secret door, barred or locked / Leads to:
Passage 20 ft. straight ahead
Door 4: Portcullis / Leads to:
Passage extending 10ft., then T intersection extending 10ft. to the right and left
Door 5: Secret door / Leads to:
Passage 20 ft. straight ahead
Door 6: Secret door, barred or locked / Leads to: Diagonal (or turn) Passage 20 ft. to the left
Chamber (Rooms)
Whenever a passage, door, or anything else results in a chamber, use one of these.
Dimensions:
Square, 50 x 50 ft.
Number of exits: 1
Exit locations: Wall left of entrance /
Exit types: Corridor, 10ft. long /
Description
Purpose: Storage, stocked with tools for maintaining the tomb and preparing the dead for burial
Current state: Used as a campsite
Contents: Random Trap
Possible feature: Ashes; Cobwebs; Dung
Possible furnishings: Loom; Pallet; Dais
(Religious) Possible furnishings: Vestments; Candles, Lamp
(Mage) Possible furnishings: Tripod; Idol; Cloth, altar
Possible personal items: Twine; Cup; Flagon, mug, or tankard
Stairs
Stairs connect multiple floors of a dungeon. If your dungeon doesn't have multiple floors, then reroll the passage or door that spawned them.
Stair Type: Down two levels to a passage 20ft. long
Contents
Whenever a container or book is generated, use this to determine its contents
Container Contents: Lumps, unidentifiable
Book, Scroll, or Tome: Letter
Monster
Each monster should have a motivation in the dungeon. Sometimes this might make them peaceful (even if temporarily).
Motivation: Seek wealth
Personality: Brave; stands its ground.
Random Hazards
Hazard: Shrieker
Random Obstacles
Obstacles block or hamper progress and can affect more than one room.
Obstacle: Reverse gravity effect causes creatures to fall toward the ceiling
Random Traps
Trigger: Moved through (doorway, hallway)
Severity: Dangerous (DC 15, +6 to-hit)
Effect: Glyph of warding
| Damage | |
|---|---|
| Level 1-4: | 2d10 |
| Level 5-10: | 4d10 |
| Level 11-16: | 10d10 |
| Level 17-20: | 18d10 |
Random Tricks
Tricks are quirky and less deadly than a trap. Some tricks are permanent, others can be dispelled with Dispel Magic.
Object: Furniture
Effect: Creates an illusion
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

