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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Generate Character
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Campaign Manager
Hiro Nanami
Character Name
Rogue 2 fighter 12
Ranger 3
Class & Level
Failed Merchant
Background
Human
Race
True Neutral
Alignment
Experience
Male
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+5
20
15
+
5
(Race)
DEXTERITY
+0
10
9
+
1
(Race)
CONSTITUTION
+3
16
14
+
2
(Race)
INTELLIGENCE
+1
12
10
+
2
(Race)
WISDOM
+2
15
13
+
2
(Race)
CHARISMA
+1
12
11
+
1
(Race)
ARMOR CLASS
19
INITIATIVE
+
+0
PROFICIENCY
+
6
6
+
PERCEPTION
2020
+
SPEED
30 ft
HIT POINTS
Max:
156
156
TEMP HP
POINT BUY
27
Picture URL:
Token URL:
11 +11
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
1
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
2
Insight (Wis)
+
1
Intimidation (Cha)
+
1
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
2
Perception (Wis)
+
Performance (Cha)
+
2
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
1
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
4
KNOWN
16
DC
Cast Mod
3
Cantrip:
2
/
2
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
6th:
/
7th:
/
8th:
/
9th:
SPELLCASTING
[+instructions]

Racial




Fighter Class

Defense:Grants a passive +1 bonus to armor class while in armor

Second wind: You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 + your Fighter level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

Action Surge: At second level you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. And twice between rests at level 17.

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Rogue Class

Sneak attack: You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra 1d6 damage to one creature you hit with an attack if you have Advantage on the attack roll. The attack must use a finesse or a ranged weapon.

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Rogue Class

favored foe: Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose one type of favored enemy You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them

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Feats

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[b]Racial[/b]




[b] Fighter Class[/b]

[b]Defense:[/b]Grants a passive [+1] bonus to armor class while in armor

[b]Second wind:[/b] You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to [1d10] + your Fighter level. You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.

[b]Action Surge:[/b] At second level you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again. And twice between rests at level 17.

[b]:[/b]

[b]:[/b]



[b] Rogue Class[/b]

[b]Sneak attack:[/b] You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra [1d6] damage to one creature you hit with an attack if you have Advantage on the attack roll. The attack must use a finesse or a ranged weapon.

[b]:[/b]

[b]:[/b]



[b] Rogue Class[/b]

[b]favored foe:[/b] Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds. Choose one type of favored enemy You gain a [+2] bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them

[b]:[/b]

[b]:[/b]



[b]Feats[/b]

[b]:[/b]

[b]:[/b]
FEATURES & TRAITS
d8
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Artisan's Tools
0
1
Merchant's Scale
3
1
Fine Clothes
6
1
Bag of Holding
6
1
Shortsword
2
1
Plate Armor of Etherealness [18]
12
1
Thieves' Tools
1
Total: 30 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiency:

languages:Common,elven,Draconian, Goblin, Infernal
PROFICIENCIES & LANGUAGES
a very calm and level headed man efficiency makes profit
PERSONALITY TRAITS
Aspiration. i'll one day retire happily and live out my own life without struggle
IDEALS
most my allies died young in my line of work
BONDS
Don't expect me to save those who can't save themselves. It is nature's way that the strong thrive and the weak perish.
FLAWS
 
DESCRIPTION & EXTRA INFO
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