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5th Edition Character Sheet

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Attacks | Spells | Features & HD | |
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Campaign Manager
Rachel Gardner
Character Name
Ranger 1
Class & Level
Entertainer
Background
Human
Race
Chaotic Neutral
Alignment
Experience
Female
Gender

Standard Array:
15,14,13,12,10,8
Roll 4d6 drop low
STRENGTH
+0
11
10
+
1
(Race)
DEXTERITY
+3
16
15
+
1
(Race)
CONSTITUTION
+0
11
9
+
2
(Race)
INTELLIGENCE
+0
11
10
+
1
(Race)
WISDOM
+2
14
12
+
2
(Race)
CHARISMA
+1
12
13
+
-1
(Race)
ARMOR CLASS
16
INITIATIVE
+
+0
PROFICIENCY
+
2
2
+
PERCEPTION
1212
+
SPEED
30 ft
HIT POINTS
Max:
12
12
TEMP HP
POINT BUY
23
Picture URL:
Token URL:
2 +2
+
Strength
+
Dexterity
+
Constitution
+
Intelligence
+
Wisdom
+
Charisma
+0
+
Global Bonus
Saving Throws
+
Acrobatics (Dex)
+
Animal Handling (Wis)
+
Arcana (Int)
+
Athletics (Str)
+
Deception (Cha)
+
History (Int)
+
Insight (Wis)
+
Intimidation (Cha)
+
Investigation (Int)
+
Medicine (Wis)
+
Nature (Int)
+
Perception (Wis)
+
Performance (Cha)
+
Persuasion (Cha)
+
Religion (Int)
+
Sleight of Hand (Dex)
+
* Stealth (Dex)
+
Survival (Wis)
+
Thieves' Tools (Dex)
+0
+
Global Bonus
* See your equipment
Skills
+
+
0
Global Hit Bonus
+
+
0
Global Damage Bonus
ATTACKS & SPELLS
KNOWN
12
DC
Cast Mod
/
1st:
/
2nd:
/
3rd:
/
4th:
/
5th:
/
/
/
/
SPELLCASTING
[+instructions]

Class

Favored Enemy, Monstrosities: Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

Natural Explorer: 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.

[b]Class[/b]

[b]Favored Enemy, Monstrosities:[/b] Advantage on Survival checks to track favored enemy, and Intelligence checks to recall info about them. Also learn a language of your favored enemy.

[b]Natural Explorer:[/b] 2x proficiency when using an Intelligence or Wisdom check with a skill you're proficient in while navigating your favored terrain. When traveling in favored terrain, ignore difficult terrain, cannot become lost (except by magic), remain alert to danger when doing other activities, can move stealthily alone at a normal pace, find twice as much forage, learn exact number/size/time they passed when tracking.
FEATURES & TRAITS
d10
HIT DICE
USED
SUCCESSES
FAILURES
DEATH SAVES
 
#
Name
Wt.
1
Longbow
2
2
Shortsword
2
1
Scale Mail [14+Dex(2)]
45
1
Arrows (20)
1
1
Explorers Pack
59
Total: 111 lbs
EQUIPMENT
CP
0
SP
0
EP
0
GP
0
PP
0
WEALTH
Proficiencies: light/medium armor, shields, simple/martial weapons
Languages: Common, Dwarven
PROFICIENCIES & LANGUAGES
I bluntly say what others are hinting at or hiding.
PERSONALITY TRAITS
People. I like seeing the smiles on people's faces when I perform. That's all that matters.
IDEALS
I lost someone I care about, but I still see them in guilty visions, recurring dreams, or as a spirit.
BONDS
I indulge in a habit that threatens my reputation or my health.
FLAWS
 
Rachel Gardner was born in a lean rowhouse where the rain found its way through every shutter and hunger was a constant tutor. She learned to read trails and people with equal speed, tracking game by scent and lies by the twitch of a lip. The wild taught her the ranger's patience and the city taught her the sharper skills: lockpicking, a sure arrow, and the art of a smile that could open a door or close a throat. In time she wore the title of Human ranger like a badge—protector of borders, hunter of shadowed wrongs—but her true craft became persuasion. Her voice could stir a tavern into a mutiny or calm a lynch mob; she charmed allies from rivals and convinced hesitant farmers to hide fugitives under their roofs. Born poor, she hated the gilded distance of royalty with a white-hot certainty, convinced that those with crowns owed the ground beneath their boots to those who kept the realm fed.

Her hatred was complicated by love: she fell for a half-elf princess whose quiet curiosity and starlit laugh pulled at the fissures in Rachel's anger. That love did not civilize her; it made her more dangerous. Where others balked at reprisal, Rachel believed terrible decisions were justified in the pursuit of justice. She rigged a lord's ledgers to catch him siphoning famine relief, poisoned no one but exposed the royal procurement that fed the capital while the border starved, and once let a corrupt tax collector ride into an ambush that left the village tax rolls blank and the village alive. These acts built her a double reputation—sinner to courtiers and saviour to the dispossessed. Now she moves between hedgerows and court shadows, a charismatic leader of a ragged band that calls itself the Gardner' Watch, drawing out injustices with a wink and settling accounts with a cold reckoning, convinced that love and ruin can both serve the same higher cause.
DESCRIPTION & EXTRA INFO
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